Key Terms

Agrugag

AH-groo-GAHG

/agrʊgag/

Nezlugz

Agru: Wing

Gag: Scavenger

A large, razor taloned carrion bird used by the Ukni for military purposes, including harassment and pursuing routed armies


Anqi

AHN-chee

/ant͡ɕi/

Anqi

The language of Nezhu


Arikhe

ARE-ih-KAY

/arɪkʰe/

Nezlugz

An Onguloch: the belly


Arkuloch

AHR-koo-lohk

/arkulox/

Nezlugz

Arku: Primary

Loch: Creation

The Dark God's firstborn children


Ashravid

AHSH-rah-VEED

/aʃravid/

Nezlugz

Ash: One

Ra(gh): Body

Vid: Whip

The men in charge of a single Zechor of twelve soldiers


Azrajin

AHZ-rah-JEEN

/azɹad͡ʒin/

Azrajir

The people of Azrajid


Azrajir

AHZ-rah-JEER

/azɹad͡ʒir/

Azrajir

The language of Azrajid


Balkat

BAHL KAHT

/balkat/

Matik

The purity that resides in all human beings, made manifest in physical form. A vehicle for manifesting the Yolkhav.


Banorg

BAH-nohrg

/banorg/

Nezlugz

An Onguloch: the lungs


Chadurb

HAH-doorb

/xadurb/

Nezlugz

Cha: Water

Durb: Dominate

The Ukni navy


Chakaltun

HAH-call-toon

/xakəltun/

Nezlugz

Cha: Water

Kalt: Ram

Un: Ers

A three bank, black galley equipped with a ram and a Nekrotz


Cuwai

TSOO-why

/t͡sʰuwai/

Anqi

The large, hook roped ballistae on Nezhuan Water Stallions. Fires bolts into the enemy ship that are used by Nezhuan soldiers to board the vessel.


Diengu

DEE'EHNG-goo

/diɛŋgu/

Anqi: Pan Rin Dialect

A Pan Chui tribe residing close to the Western Pan Rin Garrison


Doshen

DOH-shehn

/doʂɛn/

Anqi

Lightly armed vanguard marines of the Divine Navy


Dranek

DRAH-neck

/dranɛk/

Xumera

Xumari throwing knives that are popular across the Khavasak


Drtva

DIRT-vah

/dɽtva/

Drtva

The language of Datyavam, Kusadha, and Vyadalam


Dulvar

DOOL-vahr

/dulvar/

Nezlugz

Dul: Insect

Var: Skin

A hard, segmented armor grafted onto the skin that is similar in appearance to the carapace of an insect


Dura’ishi

DOOR-rah-EE-shee

/durraiʃi/

Nezlugz

Du(rz): Three

(Ai): Rank

Ra(gh)L Body

A: Plural

Ishi: In

The fourth highest rank of the Nashragha officer corps, commanding a Hechor of 120 soldiers

Plural: Dura’ishia (/duraiʃia/)


Eptosyus

ehp-TOH-syoos

/ɛptosjʊs/

Choipros

A sacred sword


Fankuon

FAHN-koo-OHN

/fankuon/

Skjldan

Mages who employ the Fantok


Fantok

FAHN-tok

/fantɒk/

Skjldan

The magic used by the peoples of the Skjlda Mountains. The Fantok is taught to Vigdril mages by the Lithir, spirits of the Adranta Forest


Fjeldur

FYELL-door

/fjɛldur/

Skjldan

Fjel: Scourge

Dur: East

Ofryr's Zuthruhk enchanted war axe


Gesatir

GEH-sa-teer

/gɛsətir/

Nezlugz

Ge: Most

Satir: Favored

[Implied target noun]

The highest rank in the Ukni armed forces, Gesatir’s command large armies and high value fortifications. While Gesatirs are technically part of the infantry command hierarchy, they have authority over all military forces under their jurisdiction


Geshake

GEH-sha-kay

/gɛʃəke/

Nezlugz

An Onguloch: the stomach


Ghashratuj

GAHSH-rah-TOOJ

/gʰaʃratud͡ʒ/

Nezlugz

Ghash: Fire

Rat: Devour

Uj: Er

Takus’ one and a half handed longsword. It has special properties that relate to fire


Ghazra

GAZ-rah

/gəzra/

Azrajir

An ecstatic school of Azrajin magic characterized by the belief that intuition and inspiration alone can guide one to the highest truths, favoring trance states and ecstasies as the medium to manifest their powers


Ghazradin

GAZ-rah-DEEN

/gəzradin/

Azrajir

The practitioners of the Ghazra


Golugz

GO-lugz

/golʊgz/

Nezlugz

Go: Crossbow

Lugz: Mighty/Great (Also tower)

A three man long, hull-piercing ballista typically placed on Thasak ships


Grevaburz

gray-VAH-boorz

/grevaburz/

Nezlugz

Greva: Coven

Burz: Dark

The coven of the highest ranking members of the Dark God’s priesthood. The members of the Grevaburz dwell well within the tower Saghburzakh, using secretive, dangerous Zuthruhk magic to unnaturally prolong their lives


Haghuj

hah-GOOJ

/hagʰud͡ʒ/

Nezlugz

Hagh: Protect

Ur: Er

Standard issue Ukni shield. The Haghuj is rectangular with a concave bend, and is made from Shieldwood with Highkiln Steel plating. They are usually decorated with black paint bearing the lion serpent emblem in red for traditional infantry, and variable color patterns for specialty soldiers such as those of the Arkuloch


Haisakulz

HAI-sahk-oolz

/haɪsakulz/

Nezlugz

Hai: Folk/People

Sak: Lord

Ulz: Higher

Upper caste Haivekh


Haisakur

HAI-sahk-oor

/haɪsakur/

Nezlugz

Hai: Folk/People

Sak: Lord

Ur: Middle

Middle caste Haivekh


Haisakuv

HAI-sahk-oov

/haɪsakuv/

Nezlugz

Hai: Folk/People

Sak: Lord

Uv: Lower

Low caste Haivekh


Haivekh

HIGH-vehk

/haivɛkʰ/

Nezlugz

Hai: Folk/People

Vekh: All

People living within the bounds of the Khavasak


Havrech

HAHV-rehch

/havrɛx/

Nezlugz

Hav: Staff

Rech: Control

The staff used by Ka’inulz to control Onguloch


Hechor

HEH-hohr

/hɛxor/

Nezlugz

He: [Self Referential]

Chor: Division

A military grouping of 120 soldiers


Ibakhin

ih-BAH-kin

/ɪbakʰɪn/

Nezlugz

An Onguloch: the molars


Khagulz

kah-GOOLZ

/kʰagulz/

Nezlugz

Khag: Honor

Ulz: Upper

The elite division of soldiers in large Ukni hosts


Ka’in

KAH-een

/kaɪɳ/

Nezlugz

A male priest of Saklugz


Ka’inulz

KAH-ee-NOOLZ

/kaɪnulz/

Nezlugz

Ka'in: Male Priest

Ulz: Higher

A high priest of Saklugz


Kartuthgra

kahr-TUTH-grah

/kartʊθgra/

Nezlugz

Kar: One Handed

Tuth: Sword

Gra: Long

A one-handed thrusting sword with a longer, slightly thinner blade than a Tuthranus


Kechor

KAY-hohr

/kexor/

Nezlugz

Ke: [Self Referential]

Chor: Division

A military grouping of 1,200 soldiers


Korvadun

CORE-vah-DOON

/korvadun/

Nezlugz

Kor: Mankind/Humanity

Vad: Imitate

Un: Ers

The Ukni intelligence service, including spies, informants, and anyone else who works with the division. While the Korvadun also function outside of the military, such as when they operate in conquered cities (where they would fall under the command of the local Dissatir), they are typically organized as a auxiliary branch of the Ukni military. This is especially true regarding their actions against enemy cities or when gathering intelligence relevant to the Dark God’s wars.


Kosharav

ko-SHAH-rav

/koʃarəv/

Matik

The building that functions as the center of Sheniv communal life


Krash

KRAHSH

/kɹaʃ/

Nezlugz

A foul, murky black Ukni liquor. Krash produces a more violent strain intoxication than alcohol; with less motor loss, and a greater dulling of one’s inhibitions


Kul

KUHLL

/kʌl/

Nezlugz

A horse


Kulbakkas

KOOL-ba-KAHS

/kʊlbəkkas/

Nezlugz

Kul: Horse

Bak: Fight

As: Present participle

[]: [Implied "People" or "Men"]

Heavy cavalry

Singuler: Kulbakkuj (/kʊlbəkkud͡ʒ/)


Kuln

KOOLN

/kʊln/

Nezlugz

Kul: Horse

-n: Ers

A term for both light and heavy cavalry

Singular: Kulj (/kʊld͡ʒ/)


Kulnarn

KOOL-nahrn

/kʊlɳarn/

Nezlugz

Kul: Horse

Nar: Fling/Throw/Shoot

-n: Ers

Light cavalry

Singular: Kulnarj (/kʊlɳard͡ʒ/)


Lagoswyr

LAH-gohs-weer

/lagoswir/

Nezlugz

Lagos: Voice

Wyr: Wyr

A bipedal Wyrspawn that, unlike the other breeds of Wyr, possesses both the capacity to imitate human speech and communicate directly with the Dark God. In addition to their claws, which have opposable thumbs similar to humans, the Lagoswyr can use their tails to deliver devastating puncture wounds. The Lagoswyr often act as emissaries for the Dark God, interacting with human spies and initiating small scale strikes.


Lagovrun

LAH-goh-VROON

/lagovrun/

Nezlugz

Lago[s]: Word

[e]vr[a]: Channel, transport

Un: Ers

Brown gems used by Korvadun agents and Ukni spies to communicate with each other


Lithir

LEE-theer

/liθiɹ/

Lithiren

Forest spirits


Lochanar

low-HAH-nahr

/loxaɳar/

Nezlugz

Loch: Creation

Anar: Place

The fortresses which house the Raghash of the Arkuloch: the essence that is drawn from the Saghburzakh when they are brought into the physical world


Luchor

LOO-hohr

/luxor/

Nezlugz

Lu: [Self Referential]

Chor: Division

A military grouping of 12,000 soldiers


Lyndsbek

LAINDS-behk

/laɪndsbɛk/

Lyndsbek

The language of Harlynd


Matik

MAH-tihk

/matɪk/

Matik

The language spoken in Sheniv communities


Mazur

MAH-zoor

/mazur/

Choipros

A fallen star


Merocha

MEH-roh-HAH

/mɛroxa/

Matik

The Sheniv initiatory ritual to the practice of the Yolkhav


Minair

mihn-AER (Ire)

/mɪnaɪr/

Navirz

Navarid magic


Minairoi

mihn-EYE-roy

/mɪnaɪroi/

Navirz

Practitioners of the Minair


Namapha

NAHM-a-fa

/naməfə/

Anqi: Pan Rin Dialect

The magic used by the Pan Chui tribes


Nalburz

NAHL-boorz

/ɳalburz/

Nezlugz

Nal: Host/Army

Burz: Dark

A top level grouping of Ukni forces, roughly equivalent to “host” or “army group”. For example, if one Kechor of 1,200 soldiers is sent off on its own, it becomes a Nalburz. If that same Kechor is then brought back into a larger army, joining two Luchors of 2,400 soldiers, then they would cease to be a Nalburz and the term would apply to the entire army group that they were a part of


Nangbyana

nahng-BYAH-na

/naŋbjanə/

Nezlugz

The language of Nangbe


Naraghun

NAHR-ah-GOON

/ɳaragʰun/

Nezlugz

Nar: Projective (Verb)

Agh: And (Unspecified Object = Etc)

Un: Ers

Auxiliary forces: archers, peltasts, spear throwers, screeners, the military of conquered nations, scouts, healers, spies, messengers, etc


Navirz

na-VEERZ

/nəvirz/

Navirz

The language spoken on the Navarid Isles. A close cousin of Peris.


Nashragha

NAHSH-ra-GAH

/ɳaʃrəgʰa/

Nezlugz

[Unspecified Target]

N(i): Making/Comprising

Ash: One

Ragh: Body

A: Plural

Ukni infantry. Soldiers of the Nashragha fight with heavy armor, a Tuthranus shortsword, and a Haghuj shield


Nekrotz

nehk-KROHTZ

/nɛkkrotz/

Nezlugz

A wide, pivoting platform with stakes in the unanchored end. Used aboard Chakaltun ships, where the Nekrotz is swung out and staked into the decks of the enemy ship, allowing the marines onboard to storm the vessel en masse


Nektanulz

nehk-TAH-noolz

/nɛktanulz/

Nezlugz

Nektan: Priestess

Ulz: Higher

High priestess


Nezlugz

NEHZ-loogz

/nɛzlʊgz/

Nezlugz

Nez: Tongue/Speech

Lugz: Great/Mighty

The language spoken by the servants of the Dark God and the peoples of his conquered territories. Owing to the Khavasak’s geopolitical dominance, Nezlugz is also a lingua franca spoken across the world, with most educated people across Aios having at least a rudimentary understanding of it


Nitla

NEET-tlah

/nittla/

Nitla

The Language of Nitlam


Nitlana

nee-TLAH-na

/nittlanə/

Nitla

The people of Nitlam


Nura’ishi

NOO-rah-EE-shee

/nuraiʃi/

Nezlugz

Nu(l): Two

(Ai): Rank

Ra(gh): Bod

Ishi: In

The third highest rank in the Nashragha officer corps. Nura’ishi typically command a Kechor of 1,200 infantrymen or some smaller fortresses


Onguloch

AWN-GOO-lohk

/ɔngulox/

Nezlugz

Ongu: Essential

Loch: Creation

The Dark God's second born children


Ourosai

AH'OO-roh-SAI

/ɒurosai/

Choipros

The fragments of an ancient celestial object. The Ourosai are one of the few things capable of damaging an Onguloch


Pan Chui

PAN CHWEE

/pan t͡ʃui/

Anqi: Pan Rin Dialect

A blanket term for the indigenous tribes of the Pan Rin rainforest


Peris

PEHR-ihs

/pɛrɪs/

Peris

The language spoken in the city states of the Velian Plain. A close cousin of Navirz


Qinzha

CHEEN-jah

/t͡ɕinʒa/

Anqi

A tethered, Zuthruhk enchanted spear bound to the wielders arm


Quansai Stone

KAWHN-sai

/kwansai/

Anqi: Pan Rin Dialect

A sacred stone with magical powers venerated by the Pan Chui


Quha

CHOO-ha

/t͡ɕuxə/

Anqi

An incendiary canon


Raghash

rah-GAHSH

/ɹagʰaʃ/

Nezlugz

Ra: Unity

Ghash: Fire

The fire that binds the Arkuloch to the physical world, located upon the Sighada at the center of each Lochanar. Literally “the unity of fire”, “the fire that is in union (with Saklugz)”. The Raghash of the Saghburzakh is Saklugz himself.


Safid

SAH-feed

/safid/

Matik

The priests, teachers, and communal leaders of the Sheniv


Sasada

SAH-sa-da

/sasədə/

Nezlugz

Sa: Fire

Sa: Earth

Da: Born

A spear made with a Highkiln Steel shaft and a Fire Obsidian tip


Satiragha

sa-TEER-a-GAH

/sətirəgʰa/

Nezlugz

Satir: Favored

Ragh: Body

A: Plural/Titular

The second highest rank in the Nashragha, typically commanding an individual Luchor; small, independent armies; or a single medium sized fortification. Like the Gesatir, in situations where Satiragha command entire armies, they have jurisdiction over all of the other branches of the military that are part of the host


Sheniv

SHAY-neev

/ʃeniv/

Matik

A merchant people who live in enclave communities across Aios


Shugatyad

SHOOG-ga-tyad

/ʃʊgətjəd/

Drtva

The practitioners of the Vijnav


Sighada

sih-GAH-da

/sɪgʰadə/

Nezlugz

Si: Strength

Gha: Mind

Da: Born

The central altar of the Lochanar


Sruln

SROOLN

/sruln/

Nezlugz

Srul: Missile Weapon

-n: Ers

The slaves, condemned criminals, and other undesirables who screen the advance of the Nashragha by rushing in ahead to screen the infantry’s advance by throwing javelins into the enemy formation. The Sruln are seen as expendable by the Ukni command, and as such they are not given any kind of protection or secondary weaponry.


Tekik

TEH-kick

/tɛkɪk/

Nezlugz

A torture device comprised of two man-and-a-half-long sword-like blades bearing blades that are slightly upturned and bent inwards. The Tekik is anchored to a solid foundation with a special mechanism to angle the stakes in such a way as to skewer the victim through the shoulders and left in place as their body weight slowly pulls them downward, stretching the shoulders apart as they are slowly skewered


Teznak

TEHZ-nahk

/tɛznak/

Matik

A Yolkhav technique. The practitioner physically separates from their body, attaching their wills to the movement of the Balkat


Thasak

THAH-sahk

/θasak/

Nezlugz

Tha: Rain

Sak: Lord

Three story, pontoon-linked tower ships with ballistae and flame communication systems


Thevruloch

THAY-vroo-lohk

/ðevrulox/

Nezlugz

Thevru: Hungry

Loch: Creation

A thin, long-necked creature with a large stomach and a tiny throat, the Thevruloch are beings designed by the Dark God to harvest the power of sacrifices done in his name and the name of his children. The Thevruloch’s strange biology means that they can never retain enough nourishment to sate their hungers, leaving them in a perpetual state of desire while the majority of what they consume is channeled into Saklugz and the Arkuloch.


Thoredes

thoh-RAY-deez

/θorediz/

Navirz

Kleamis’ war hammer


Tukbharan

TOOK-BAH-rahn

/tʊkbʰaran/

Nezlugz

Tuk: Bird

Bhara: Train, Drill

-n: Ers

The soldiers responsible for training, handling, and managing the Agrugag and other birds employed by the Ukni for military ends


Turubak

TOO-ruh-bahk

/turʌbak/

Nezlugz

Tu: Doom

Ru: Opposition/Enemy

Bak: Fight

A hybrid between a pike and a sword with a large hook-bottomed blade on one side and a smaller blade on the other.


Tuthbhuri

TUTH-boo-ree

/tʊθbʰuri/

Nezlugz

Tuth: Sword

Bhuri: Curved

One handed scimitar used by both branches of Kuln as a secondary weapon


Tuthranus

TUTH-rah-noos

/tʊθranʊs/

Nezlugz

Tuth: Sword

Ra: Many

Nus: Unifies

The standard issue shortsword of the Nashragha. Four and a half hands long and made from Highkiln Steel


Ukni

OOK-nee

/ʊkni/

Nezlugz

Uk: Military (A)

Ni: [Adjective-> Noun]

Saklugz' military forces


Upajra

oo-PAJ-ra

/upad͡ʒɾə/

Drtva

A school of magic practiced in Datyavam


Upajrana

oo-PAJ-ra-na

/upad͡ʒɾənə/

Drtva

The practitioners of the Upajra


Vachun

VAH-hoon

/vaxun/

Nezlugz

Vach: Aid/Assistance

Un: Ers

Medical personal and other non-combat logistical staff


Vigdril

VEEG-dreel

/vigdril/

Skjldan

The nomadic tribes of the Skjlda Mountains and Adranta Forest


Vijnav

vihj-NAHV

/vɪd͡ʒɲav/

Drtva

Shugatyad magic


Vokto

VAWK-toh

/vɔkto/

Nezlugz

Vok: Valor

To: Mark

The spiderweb tattoos worn by members of the Ukni


Vukatraj

voo-KAH-traj

/vukatrəd͡ʒ/

Nezlugz

Vu: Un

Kat: Loyal

Tra: Kill

-j: Er

A hooked blade that can ensnare enemy weapons


Wyr

WEER

/wir/

Nezlugz

A serpentine beast bred in the Galghad that can grow into multiple different sub-species


Wyrmejh

WEER-mehj

/wirmɛʒ/

Nezlugz

Wyr: Wyr

Mejh: Mother

A large, serpentine variety of Wyr nearly one man in diameter and six to eight men in length. Acting as a brood mother for the Wyr’s spawning grounds, a single Wyrmejh protects each of the Galghad’s Wyr nests


Xumer

HOO-mare

/xʊmer/

Xumera

The fertile floodplains around the Amakhset River


Xumera

HOO-may-RAH

/xʊmera/

Xumera

The language of Xumer


Xunjin

SHOON-jihn

/ɕund͡ʒɪn/

Anqi

Mages who practice the Xunju


Xunjin

SHOON-joo

/ɕund͡ʒʊ/

Anqi

Nezhuan magic


Yolkhav

YOHL-kahv

/jolkʰav/

Matik

Yol: Sacred

Khav: Voice

The Sheniv school of magic


Yolmat

yohl-MAHT

/jolmat/

Matik

Yol: Sacred

Mat: Word

The sacred written tradition of the Sheniv


Yuzra

yooz-RAH

/jʊzra/

Matik

A Sheniv community, typically fenced off or otherwise segregated from the surrounding city.


Zechor

ZEH-hohr

/zɛxor/

Nezlugz

Ze: [Self Referential]

Chor: Division

A military grouping of 12 soldiers


Zevot

ZAY-voht

/zevot/

Matik

The ruling council of Safids and Sheniv elders in each Yuzra


Zonos

DZOH-nohs

/d͡zonos/

Navirz

Navarid ballista used across Aios


Zuthruhk

ZOOTH-ruhk

/zʊθrʌhk/

Nezlugz

Zuth: Craft

Ruhk: Black

The system of magic used by the Dark God and his servants

© 2022 Pat Jenkinson