Key Terms
Agrugag
AH-groo-GAHG
/agrʊgag/
Nezlugz
Agru: Wing
A large, razor taloned carrion bird used by the Ukni for military purposes, including harassment and pursuing routed armies
Anqi
AHN-chee
/ant͡ɕi/
Anqi
The language of Nezhu
Arikhe
ARE-ih-KAY
/arɪkʰe/
Nezlugz
An Onguloch: the belly
Arkuloch
AHR-koo-lohk
/arkulox/
Nezlugz
Arku: Primary
The Dark God's firstborn children
Ashravid
AHSH-rah-VEED
/aʃravid/
Nezlugz
Ash: One
Vid: Whip
The men in charge of a single Zechor of twelve soldiers
Azrajin
AHZ-rah-JEEN
/azɹad͡ʒin/
Azrajir
The people of Azrajid
Azrajir
AHZ-rah-JEER
/azɹad͡ʒir/
Azrajir
The language of Azrajid
Balkat
BAHL KAHT
/balkat/
Matik
The purity that resides in all human beings, made manifest in physical form. A vehicle for manifesting the Yolkhav.
Banorg
BAH-nohrg
/banorg/
Nezlugz
An Onguloch: the lungs
Chadurb
HAH-doorb
/xadurb/
Nezlugz
Cha: Water
The Ukni navy
Chakaltun
HAH-call-toon
/xakəltun/
Nezlugz
Cha: Water
Un: Ers
A three bank, black galley equipped with a ram and a Nekrotz
Cuwai
TSOO-why
/t͡sʰuwai/
Anqi
The large, hook roped ballistae on Nezhuan Water Stallions. Fires bolts into the enemy ship that are used by Nezhuan soldiers to board the vessel.
Diengu
DEE'EHNG-goo
/diɛŋgu/
Anqi: Pan Rin Dialect
A Pan Chui tribe residing close to the Western Pan Rin Garrison
Doshen
DOH-shehn
/doʂɛn/
Anqi
Lightly armed vanguard marines of the Divine Navy
Dranek
DRAH-neck
/dranɛk/
Xumera
Xumari throwing knives that are popular across the Khavasak
Drtva
DIRT-vah
/dɽtva/
Drtva
The language of Datyavam, Kusadha, and Vyadalam
Dulvar
DOOL-vahr
/dulvar/
Nezlugz
Dul: Insect
A hard, segmented armor grafted onto the skin that is similar in appearance to the carapace of an insect
Dura’ishi
DOOR-rah-EE-shee
/durraiʃi/
Nezlugz
Du(rz): Three
Ra(gh)L Body
A: Plural
Ishi: In
The fourth highest rank of the Nashragha officer corps, commanding a Hechor of 120 soldiers
Plural: Dura’ishia (/duraiʃia/)
Eptosyus
ehp-TOH-syoos
/ɛptosjʊs/
Choipros
A sacred sword
Fankuon
FAHN-koo-OHN
/fankuon/
Skjldan
Mages who employ the Fantok
Fantok
FAHN-tok
/fantɒk/
Skjldan
The magic used by the peoples of the Skjlda Mountains. The Fantok is taught to Vigdril mages by the Lithir, spirits of the Adranta Forest
Fjeldur
FYELL-door
/fjɛldur/
Skjldan
Fjel: Scourge
Ofryr's Zuthruhk enchanted war axe
Gesatir
GEH-sa-teer
/gɛsətir/
Nezlugz
Ge: Most
[Implied target noun]
The highest rank in the Ukni armed forces, Gesatir’s command large armies and high value fortifications. While Gesatirs are technically part of the infantry command hierarchy, they have authority over all military forces under their jurisdiction
Geshake
GEH-sha-kay
/gɛʃəke/
Nezlugz
An Onguloch: the stomach
Ghashratuj
GAHSH-rah-TOOJ
/gʰaʃratud͡ʒ/
Nezlugz
Ghash: Fire
Uj: Er
Takus’ one and a half handed longsword. It has special properties that relate to fire
Ghazra
GAZ-rah
/gəzra/
Azrajir
An ecstatic school of Azrajin magic characterized by the belief that intuition and inspiration alone can guide one to the highest truths, favoring trance states and ecstasies as the medium to manifest their powers
Ghazradin
GAZ-rah-DEEN
/gəzradin/
Azrajir
The practitioners of the Ghazra
Golugz
GO-lugz
/golʊgz/
Nezlugz
Go: Crossbow
A three man long, hull-piercing ballista typically placed on Thasak ships
Grevaburz
gray-VAH-boorz
/grevaburz/
Nezlugz
Greva: Coven
The coven of the highest ranking members of the Dark God’s priesthood. The members of the Grevaburz dwell well within the tower Saghburzakh, using secretive, dangerous Zuthruhk magic to unnaturally prolong their lives
Haghuj
hah-GOOJ
/hagʰud͡ʒ/
Nezlugz
Hagh: Protect
Standard issue Ukni shield. The Haghuj is rectangular with a concave bend, and is made from Shieldwood with Highkiln Steel plating. They are usually decorated with black paint bearing the lion serpent emblem in red for traditional infantry, and variable color patterns for specialty soldiers such as those of the Arkuloch
Haisakulz
HAI-sahk-oolz
/haɪsakulz/
Nezlugz
Hai: Folk/People
Ulz: Higher
Upper caste Haivekh
Haisakur
HAI-sahk-oor
/haɪsakur/
Nezlugz
Hai: Folk/People
Ur: Middle
Middle caste Haivekh
Haisakuv
HAI-sahk-oov
/haɪsakuv/
Nezlugz
Hai: Folk/People
Uv: Lower
Low caste Haivekh
Haivekh
HIGH-vehk
/haivɛkʰ/
Nezlugz
Hai: Folk/People
People living within the bounds of the Khavasak
Havrech
HAHV-rehch
/havrɛx/
Nezlugz
Hav: Staff
The staff used by Ka’inulz to control Onguloch
Hechor
HEH-hohr
/hɛxor/
Nezlugz
He: [Self Referential]
A military grouping of 120 soldiers
Ibakhin
ih-BAH-kin
/ɪbakʰɪn/
Nezlugz
An Onguloch: the molars
Khagulz
kah-GOOLZ
/kʰagulz/
Nezlugz
Khag: Honor
The elite division of soldiers in large Ukni hosts
Ka’in
KAH-een
/kaɪɳ/
Nezlugz
A male priest of Saklugz
Ka’inulz
KAH-ee-NOOLZ
/kaɪnulz/
Nezlugz
Ka'in: Male Priest
A high priest of Saklugz
Kartuthgra
kahr-TUTH-grah
/kartʊθgra/
Nezlugz
Kar: One Handed
Gra: Long
A one-handed thrusting sword with a longer, slightly thinner blade than a Tuthranus
Kechor
KAY-hohr
/kexor/
Nezlugz
Ke: [Self Referential]
A military grouping of 1,200 soldiers
Korvadun
CORE-vah-DOON
/korvadun/
Nezlugz
Kor: Mankind/Humanity
Un: Ers
The Ukni intelligence service, including spies, informants, and anyone else who works with the division. While the Korvadun also function outside of the military, such as when they operate in conquered cities (where they would fall under the command of the local Dissatir), they are typically organized as a auxiliary branch of the Ukni military. This is especially true regarding their actions against enemy cities or when gathering intelligence relevant to the Dark God’s wars.
Kosharav
ko-SHAH-rav
/koʃarəv/
Matik
The building that functions as the center of Sheniv communal life
Krash
KRAHSH
/kɹaʃ/
Nezlugz
A foul, murky black Ukni liquor. Krash produces a more violent strain intoxication than alcohol; with less motor loss, and a greater dulling of one’s inhibitions
Kul
KUHLL
/kʌl/
Nezlugz
A horse
Kulbakkas
KOOL-ba-KAHS
/kʊlbəkkas/
Nezlugz
Kul: Horse
As: Present participle
[]: [Implied "People" or "Men"]
Heavy cavalry
Singuler: Kulbakkuj (/kʊlbəkkud͡ʒ/)
Kuln
KOOLN
/kʊln/
Nezlugz
Kul: Horse
A term for both light and heavy cavalry
Singular: Kulj (/kʊld͡ʒ/)
Kulnarn
KOOL-nahrn
/kʊlɳarn/
Nezlugz
Kul: Horse
Nar: Fling/Throw/Shoot
-n: Ers
Light cavalry
Singular: Kulnarj (/kʊlɳard͡ʒ/)
Lagoswyr
LAH-gohs-weer
/lagoswir/
Nezlugz
Lagos: Voice
Wyr: Wyr
A bipedal Wyrspawn that, unlike the other breeds of Wyr, possesses both the capacity to imitate human speech and communicate directly with the Dark God. In addition to their claws, which have opposable thumbs similar to humans, the Lagoswyr can use their tails to deliver devastating puncture wounds. The Lagoswyr often act as emissaries for the Dark God, interacting with human spies and initiating small scale strikes.
Lagovrun
LAH-goh-VROON
/lagovrun/
Nezlugz
Lago[s]: Word
Un: Ers
Brown gems used by Korvadun agents and Ukni spies to communicate with each other
Lithir
LEE-theer
/liθiɹ/
Lithiren
Forest spirits
Lochanar
low-HAH-nahr
/loxaɳar/
Nezlugz
Loch: Creation
Anar: Place
The fortresses which house the Raghash of the Arkuloch: the essence that is drawn from the Saghburzakh when they are brought into the physical world
Luchor
LOO-hohr
/luxor/
Nezlugz
Lu: [Self Referential]
Chor: Division
A military grouping of 12,000 soldiers
Lyndsbek
LAINDS-behk
/laɪndsbɛk/
Lyndsbek
The language of Harlynd
Matik
MAH-tihk
/matɪk/
Matik
The language spoken in Sheniv communities
Mazur
MAH-zoor
/mazur/
Choipros
A fallen star
Merocha
MEH-roh-HAH
/mɛroxa/
Matik
The Sheniv initiatory ritual to the practice of the Yolkhav
Minair
mihn-AER (Ire)
/mɪnaɪr/
Navirz
Navarid magic
Minairoi
mihn-EYE-roy
/mɪnaɪroi/
Navirz
Practitioners of the Minair
Namapha
NAHM-a-fa
/naməfə/
Anqi: Pan Rin Dialect
The magic used by the Pan Chui tribes
Nalburz
NAHL-boorz
/ɳalburz/
Nezlugz
Nal: Host/Army
Burz: Dark
A top level grouping of Ukni forces, roughly equivalent to “host” or “army group”. For example, if one Kechor of 1,200 soldiers is sent off on its own, it becomes a Nalburz. If that same Kechor is then brought back into a larger army, joining two Luchors of 2,400 soldiers, then they would cease to be a Nalburz and the term would apply to the entire army group that they were a part of
Nangbyana
nahng-BYAH-na
/naŋbjanə/
Nezlugz
The language of Nangbe
Naraghun
NAHR-ah-GOON
/ɳaragʰun/
Nezlugz
Nar: Projective (Verb)
Un: Ers
Auxiliary forces: archers, peltasts, spear throwers, screeners, the military of conquered nations, scouts, healers, spies, messengers, etc
Navirz
na-VEERZ
/nəvirz/
Navirz
The language spoken on the Navarid Isles. A close cousin of Peris.
Nashragha
NAHSH-ra-GAH
/ɳaʃrəgʰa/
Nezlugz
[Unspecified Target]
N(i): Making/Comprising
Ash: One
Ragh: Body
A: Plural
Ukni infantry. Soldiers of the Nashragha fight with heavy armor, a Tuthranus shortsword, and a Haghuj shield
Nekrotz
nehk-KROHTZ
/nɛkkrotz/
Nezlugz
A wide, pivoting platform with stakes in the unanchored end. Used aboard Chakaltun ships, where the Nekrotz is swung out and staked into the decks of the enemy ship, allowing the marines onboard to storm the vessel en masse
Nektanulz
nehk-TAH-noolz
/nɛktanulz/
Nezlugz
Nektan: Priestess
Ulz: Higher
High priestess
Nezlugz
NEHZ-loogz
/nɛzlʊgz/
Nezlugz
Nez: Tongue/Speech
Lugz: Great/Mighty
The language spoken by the servants of the Dark God and the peoples of his conquered territories. Owing to the Khavasak’s geopolitical dominance, Nezlugz is also a lingua franca spoken across the world, with most educated people across Aios having at least a rudimentary understanding of it
Nitla
NEET-tlah
/nittla/
Nitla
The Language of Nitlam
Nitlana
nee-TLAH-na
/nittlanə/
Nitla
The people of Nitlam
Nura’ishi
NOO-rah-EE-shee
/nuraiʃi/
Nezlugz
Nu(l): Two
(Ai): Rank
Ra(gh): Bod
Ishi: In
The third highest rank in the Nashragha officer corps. Nura’ishi typically command a Kechor of 1,200 infantrymen or some smaller fortresses
Onguloch
AWN-GOO-lohk
/ɔngulox/
Nezlugz
Ongu: Essential
Loch: Creation
The Dark God's second born children
Ourosai
AH'OO-roh-SAI
/ɒurosai/
Choipros
The fragments of an ancient celestial object. The Ourosai are one of the few things capable of damaging an Onguloch
Pan Chui
PAN CHWEE
/pan t͡ʃui/
Anqi: Pan Rin Dialect
A blanket term for the indigenous tribes of the Pan Rin rainforest
Peris
PEHR-ihs
/pɛrɪs/
Peris
The language spoken in the city states of the Velian Plain. A close cousin of Navirz
Qinzha
CHEEN-jah
/t͡ɕinʒa/
Anqi
A tethered, Zuthruhk enchanted spear bound to the wielders arm
Quansai Stone
KAWHN-sai
/kwansai/
Anqi: Pan Rin Dialect
A sacred stone with magical powers venerated by the Pan Chui
Quha
CHOO-ha
/t͡ɕuxə/
Anqi
An incendiary canon
Raghash
rah-GAHSH
/ɹagʰaʃ/
Nezlugz
Ra: Unity
Ghash: Fire
The fire that binds the Arkuloch to the physical world, located upon the Sighada at the center of each Lochanar. Literally “the unity of fire”, “the fire that is in union (with Saklugz)”. The Raghash of the Saghburzakh is Saklugz himself.
Safid
SAH-feed
/safid/
Matik
The priests, teachers, and communal leaders of the Sheniv
Sasada
SAH-sa-da
/sasədə/
Nezlugz
Sa: Fire
Da: Born
A spear made with a Highkiln Steel shaft and a Fire Obsidian tip
Satiragha
sa-TEER-a-GAH
/sətirəgʰa/
Nezlugz
Satir: Favored
A: Plural/Titular
The second highest rank in the Nashragha, typically commanding an individual Luchor; small, independent armies; or a single medium sized fortification. Like the Gesatir, in situations where Satiragha command entire armies, they have jurisdiction over all of the other branches of the military that are part of the host
Sheniv
SHAY-neev
/ʃeniv/
Matik
A merchant people who live in enclave communities across Aios
Shugatyad
SHOOG-ga-tyad
/ʃʊgətjəd/
Drtva
The practitioners of the Vijnav
Sighada
sih-GAH-da
/sɪgʰadə/
Nezlugz
Si: Strength
Da: Born
The central altar of the Lochanar
Sruln
SROOLN
/sruln/
Nezlugz
Srul: Missile Weapon
-n: Ers
The slaves, condemned criminals, and other undesirables who screen the advance of the Nashragha by rushing in ahead to screen the infantry’s advance by throwing javelins into the enemy formation. The Sruln are seen as expendable by the Ukni command, and as such they are not given any kind of protection or secondary weaponry.
Tekik
TEH-kick
/tɛkɪk/
Nezlugz
A torture device comprised of two man-and-a-half-long sword-like blades bearing blades that are slightly upturned and bent inwards. The Tekik is anchored to a solid foundation with a special mechanism to angle the stakes in such a way as to skewer the victim through the shoulders and left in place as their body weight slowly pulls them downward, stretching the shoulders apart as they are slowly skewered
Teznak
TEHZ-nahk
/tɛznak/
Matik
A Yolkhav technique. The practitioner physically separates from their body, attaching their wills to the movement of the Balkat
Thasak
THAH-sahk
/θasak/
Nezlugz
Tha: Rain
Sak: Lord
Three story, pontoon-linked tower ships with ballistae and flame communication systems
Thevruloch
THAY-vroo-lohk
/ðevrulox/
Nezlugz
Thevru: Hungry
Loch: Creation
A thin, long-necked creature with a large stomach and a tiny throat, the Thevruloch are beings designed by the Dark God to harvest the power of sacrifices done in his name and the name of his children. The Thevruloch’s strange biology means that they can never retain enough nourishment to sate their hungers, leaving them in a perpetual state of desire while the majority of what they consume is channeled into Saklugz and the Arkuloch.
Thoredes
thoh-RAY-deez
/θorediz/
Navirz
Kleamis’ war hammer
Tukbharan
TOOK-BAH-rahn
/tʊkbʰaran/
Nezlugz
Tuk: Bird
-n: Ers
The soldiers responsible for training, handling, and managing the Agrugag and other birds employed by the Ukni for military ends
Turubak
TOO-ruh-bahk
/turʌbak/
Nezlugz
Tu: Doom
Bak: Fight
A hybrid between a pike and a sword with a large hook-bottomed blade on one side and a smaller blade on the other.
Tuthbhuri
TUTH-boo-ree
/tʊθbʰuri/
Nezlugz
Tuth: Sword
Bhuri: Curved
One handed scimitar used by both branches of Kuln as a secondary weapon
Tuthranus
TUTH-rah-noos
/tʊθranʊs/
Nezlugz
Tuth: Sword
Nus: Unifies
The standard issue shortsword of the Nashragha. Four and a half hands long and made from Highkiln Steel
Ukni
OOK-nee
/ʊkni/
Nezlugz
Uk: Military (A)
Ni: [Adjective-> Noun]
Saklugz' military forces
Upajra
oo-PAJ-ra
/upad͡ʒɾə/
Drtva
A school of magic practiced in Datyavam
Upajrana
oo-PAJ-ra-na
/upad͡ʒɾənə/
Drtva
The practitioners of the Upajra
Vachun
VAH-hoon
/vaxun/
Nezlugz
Vach: Aid/Assistance
Un: Ers
Medical personal and other non-combat logistical staff
Vigdril
VEEG-dreel
/vigdril/
Skjldan
The nomadic tribes of the Skjlda Mountains and Adranta Forest
Vijnav
vihj-NAHV
/vɪd͡ʒɲav/
Drtva
Shugatyad magic
Vokto
VAWK-toh
/vɔkto/
Nezlugz
Vok: Valor
To: Mark
The spiderweb tattoos worn by members of the Ukni
Vukatraj
voo-KAH-traj
/vukatrəd͡ʒ/
Nezlugz
Vu: Un
Kat: Loyal
Tra: Kill
-j: Er
A hooked blade that can ensnare enemy weapons
Wyr
WEER
/wir/
Nezlugz
A serpentine beast bred in the Galghad that can grow into multiple different sub-species
Wyrmejh
WEER-mehj
/wirmɛʒ/
Nezlugz
Wyr: Wyr
Mejh: Mother
A large, serpentine variety of Wyr nearly one man in diameter and six to eight men in length. Acting as a brood mother for the Wyr’s spawning grounds, a single Wyrmejh protects each of the Galghad’s Wyr nests
Xumer
HOO-mare
/xʊmer/
Xumera
The fertile floodplains around the Amakhset River
Xumera
HOO-may-RAH
/xʊmera/
Xumera
The language of Xumer
Xunjin
SHOON-jihn
/ɕund͡ʒɪn/
Anqi
Mages who practice the Xunju
Xunjin
SHOON-joo
/ɕund͡ʒʊ/
Anqi
Nezhuan magic
Yolkhav
YOHL-kahv
/jolkʰav/
Matik
Yol: Sacred
Khav: Voice
The Sheniv school of magic
Yolmat
yohl-MAHT
/jolmat/
Matik
Yol: Sacred
Mat: Word
The sacred written tradition of the Sheniv
Yuzra
yooz-RAH
/jʊzra/
Matik
A Sheniv community, typically fenced off or otherwise segregated from the surrounding city.
Zechor
ZEH-hohr
/zɛxor/
Nezlugz
Ze: [Self Referential]
Chor: Division
A military grouping of 12 soldiers
Zevot
ZAY-voht
/zevot/
Matik
The ruling council of Safids and Sheniv elders in each Yuzra
Zonos
DZOH-nohs
/d͡zonos/
Navirz
Navarid ballista used across Aios
Zuthruhk
ZOOTH-ruhk
/zʊθrʌhk/
Nezlugz
Zuth: Craft
Ruhk: Black
The system of magic used by the Dark God and his servants