Nezlugz: Full Dictionary

Agrugag

AH-groo-GAHG

/agrʊgag/

Nezlugz

Agru: Wing

Gag: Scavenger

A large, razor taloned carrion bird used by the Ukni for military purposes, including harassment and pursuing routed armies


Anagrash Lighthouse

a-NAH-grash

/əɳagrəʃ/

Nezlugz

The large lighthouse in the harbor of Thrakanar. The Anagrash Lighthouse is supported by four arched, black, spider-like legs, with a Zuthruhk infused lantern that can dilate to produce broad, illuminating field of light or a fixed beam capable focusing on distant ship


Arikhe

ARE-ih-KAY

/arɪkʰe/

Nezlugz

An Onguloch: the belly


Arkuloch

AHR-koo-lohk

/arkulox/

Nezlugz

Arku: Primary

Loch: Creation

The Dark God's firstborn children


Arkush

AHR-koosh

/arkʊʃ/

Nezlugz

Arku: Primary

-sh: Wealth

A unit of gold coinage used in the Khavasak and beyond


Ashrahu

ahsh-RAH-hoo

/aʃrahu/

Nezlugz

Ash: One (Original)

Rahu: Road

The primary east-west road of the Khavasak


Ashravid

AHSH-rah-VEED

/aʃravid/

Nezlugz

Ash: One

Ra(gh): Body

Vid: Whip

The men in charge of a single Zechor of twelve soldiers


Ashterach

ASH-tehr-ahk

/aʃtɛrax/

Nezlugz

Ash: One

Te: God

Rach: Spread

Large temples to Saklugz


Athoch

AH-thohk

/æθox/

Nezlugz

The second born Arkuloch


Azdrafaus

az-dra-fah'ohs

/əzdrəfaos/

Nezlugz

The third born Arkuloch


Baliak

BAH-lee-AHK

/baliak/

Nezlugz

The commander of the Korvadun


Banorg

BAH-nohrg

/banorg/

Nezlugz

An Onguloch: the lungs


Barah

ba-R’AH’H

/bərah/

Nezlugz

A decorated Ukni infantryman from the Navarid Isles


Bhail

BAIL

/bʰail/

Nezlugz

A bow and arrow


Bhailgra

BAIL-grah

/bʰailgra/

Nezlugz

Bhail: Bow and Arrow

Gra: Long

A longbow


Bhailn

BAILN

/bʰailn/

Nezlugz

Bhail: Bow and Arrow

-n: Ers

Archers


Bhalk

BAHLK

/bʰalk/

Nezlugz

One of Tagroz’ children


Bhigal

BEE-ghal

/bʰigal/

Nezlugz

Bhi: Spike/Stake

Gal: Swamp

A breed of cypress tree with a cracked, hole-ridden grey trunk bearing a large number of thin branches. Typically found in swamps or other watery environments


Bosh

BAWSH

/bɔʃ/

Nezlugz

A blessing


Chadurb

HAH-doorb

/xadurb/

Nezlugz

Cha: Water

Durb: Dominate

The Ukni navy


Chakaltun

HAH-call-toon

/xakəltun/

Nezlugz

Cha: Water

Kalt: Ram

Un: Ers

A three bank, black galley equipped with a ram and a Nekrotz


Chalmek

CHAHLK-mek

/xalmɛk/

Nezlugz

An Ukni merchant woman


Chantiklo

chahng-TEE-tloh

/t͡ʃantiklo/

Nitla: Southern Dialect

A city at the mouth of the Hetalwasa River


Chavraden

HAHV-rah-DEYN

/xavraden/

Nezlugz

Cha: Water

Vrade: Skim

-n: Ers

A single deck, low weight, low draught ships designed for fast movement on the open ocean


Chazerun

chah-ZAY-roon

/xazerʊn/

Nezlugz

Cha: Water

Zer: Sleep

Un: Ers

A species of bright red goose with a green pattern dappling their heads, the Chazerun hides from predators by submerging itself to it’s neck in the swampy, overgrown waters of the Galghad. Despite this defense mechanism, the Chazerun is incredibly aggressive and territorial towards any creature that it does not see as a threat, charging out of it’s hiding place and biting travelers with it’s jagged beak.


Dachai

DAHK-eye

/daxaɪ/

Nezlugz

The fertile region between the Runkalash and Krachga rivers


Dissak

DIHS-sahk

/dɪssak/

Nezlugz

Dis: City

Sak: Lord

The capital city of the Khavasak empire


Dissatir

DIHS-sa-TEER

/dɪssatir/

Nezlugz

Dis: City

Satir: Favored

The city ruler or regional administrator for the occupied territories of the Khavasak


Dohekhuj

daw-heh-KOOJ

/dɔhɛkʰud͡ʒ/

Nezlugz

Do: Mate

Hekh: Lament

Uj: Er

A species of coyote native to most of the central Khavasak, the Dohekhuj are named for the deep, mournful howl they use to communicate, which was mistaken for a lamentation for a missing mate. They have a gradient pattern of black fur on their paws and back, gray fur on the underbelly, and the rest somewhere in between. The Dohekhuj follow a pack hierarchy, and live in groups of eight to ten. They have occasionally been known to follow travelers, but usually prefer to remain hidden until they attack.


Droghash

DROH-gahsh

/gʰaʃevrun/

Nezlugz

Dro: [Temporal-Durational Adjective: Short]

Ghash: Fire

A short-burning, self-immolating torch carried by marines aboard the Chakaltun to ignite enemy ships once they’ve been cleared of their defenders


Dulvar

DOOL-vahr

/dulvar/

Nezlugz

Dul: Insect

Var: Skin

A hard, segmented armor grafted onto the skin that is similar in appearance to the carapace of an insect


Dura’ishi

DOOR-rah-EE-shee

/durraiʃi/

Nezlugz

Du(rz): Three

(Ai): Rank

Ra(gh)L Body

A: Plural

Ishi: In

The fourth highest rank of the Nashragha officer corps, commanding a Hechor of 120 soldiers

Plural: Dura’ishia (/duraiʃia/)


Duresh

DOOR-ehsh

/dʊrɛʃ/

Nezlugz

Dur: Three

-sh: Wealth

A unit of copper coinage used in the Khavasak and beyond


Durlash

DOHR-lahsh

/dʊrlaʃ/

Nezlugz

Torkan’s pseudonym for Karasha


Durzaikulj

DOORZ-eye-KOOLJ

/durzzaɪkʊld͡ʒ/

Nezlugz

Durz: Three

Ai: Rank

Kul: Horse

-j: Er

The third highest ranking cavalry officer. Commands a Hechor of 12 riders

Plural: Durzaikuln (/durzzaɪkʊln/)


Ekrez

EHK-rayz

/ɛkrez/

Nezlugz

Explosive, incendiary


Eksantir

EHks-sahn-tir

/ɛkssantir/

Nezlugz

A city located at the closest point between the White and Black Krachga. Home to the Temple of Ati


Gagruhk

GAHG-ruhk

/gagrʌhk/

Nezlugz

Gag: Scavenger

Ruhk: Black

A large species of vulture native to the Uru and Ordagh deserts. The Gagruhk, like the Agrugag, are creations of the Dark God forged from the common vulture. Unlike the Agrugag, which are used for military applications, the Gagruhk spend their entire lives in the Khavasak’s two main desert systems. While they are not used offensively, Gagruhk possess a number of adaptations that make them useful for defensive purposes. The most important of these features is its ability to communicate mentally with other Gagruhk, which, when combined with their heightened taste for human flesh, goad the vultures to attack any humans who try cross the desert without the pheromone pouches used by Ukni soldiers and merchants to ward them off. Once the Gagruhk locate a traveler, they will communicate their location to both other Gagruhk and their Tukbharan handlers, who use the vultures as an information system to monitor passage from the free kingdoms


Galghad

GAHL-gahd

/galgʰad/

Nezlugz

The notoriously dangerous swamp encircling the inner Khavasak


Garjhul

GAHR-jool

/garʒul/

Nezlugz

A Tukbharan with the Ukni Nezhuan Chadurb


Gelraz

GALE-rahz

/gelraz/

Nezlugz

A Satiragha with the Ukni Khagulz


Gesatir

GEH-sa-teer

/gɛsətir/

Nezlugz

Ge: Most

Satir: Favored

[Implied target noun]

The highest rank in the Ukni armed forces, Gesatir’s command large armies and high value fortifications. While Gesatirs are technically part of the infantry command hierarchy, they have authority over all military forces under their jurisdiction


Geshake

GEH-sha-kay

/gɛʃəke/

Nezlugz

An Onguloch: the stomach


Ghaka

GAH-kat

/gʰakət/

Nezlugz

The writing system used for Nezlugz


Ghashevrun

gahsh-AY-vroon

/gʰaʃevrun/

Nezlugz

Ghash: Fire

Evr[a]: Channel/Transport

Un: Ers

Red crystals used for Zuthruhk channeling


Ghashratuj

GAHSH-rah-TOOJ

/gʰaʃratud͡ʒ/

Nezlugz

Ghash: Fire

Rat: Devour

Uj: Er

Takus’ one and a half handed longsword. It has special properties that relate to fire


Gholk

GOHLK

/gʰolk/

Navirz

A Satirkulj with the Navarid expeditionary army


Golugz

GO-lugz

/golʊgz/

Nezlugz

Go: Crossbow

Lugz: Mighty/Great (Also tower)

A three man long, hull-piercing ballista typically placed on Thasak ships


Gon

GOHN

/gon/

Nezlugz

Go: Crossbow

-n: Ers

Crossbowmen


Gorash

GOHR-rahsh

/goraʃ/

Nezlugz

Go: Crossbow

Rash: Large

A heavy crossbow, about 1 and 1/3 the size of a Gotor, typically used against armored units


Gotor

GOH-tohr

/gotor/

Nezlugz

Go: Crossbow

Tor: Small

The standard issue Ukni crossbow


Greshka

GREHSH-ka

/grɛʃkə/

Nezlugz

Zaluk’s owner and Ka’inulz with the Ukni Skjlda expedition


Grevaburz

gray-VAH-boorz

/grevaburz/

Nezlugz

Greva: Coven

Burz: Dark

The coven of the highest ranking members of the Dark God’s priesthood. The members of the Grevaburz dwell well within the tower Saghburzakh, using secretive, dangerous Zuthruhk magic to unnaturally prolong their lives


Gucha

GOO-ha

/gʊxə/

Nezlugz

A slave


Guchawyr

goo-CHAH-weer

/gʊxawir/

Nezlugz

Gucha: Slave

Wyr: Wyr

The breed of Wyr responsible for maintaining the species' breeding grounds. The Guchawyr’s front and back legs are closer to other four legged creature than the bipedal Lagoswyr, but the back legs are strong enough to support it’s full weight for brief intervals, such as when the are attacked. While the claws on the Guchawyr’s front legs are strong enough to be used for hunting and defense, containing a mild poison that can kill or sedate wild animals, the Guchawyr is the least aggressive of all Wyr species. The food hunted by the Guchawyr is the primary source of nourishment for the breeding grounds, alongside the cannibalized carcasses of other Wyrbhuth


Hachgra

HACH-grah

/həxgra/

Nezlugz

A ship owned by Torkan of Kacharanos


Haghuj

hah-GOOJ

/hagʰud͡ʒ/

Nezlugz

Hagh: Protect

Ur: Er

Standard issue Ukni shield. The Haghuj is rectangular with a concave bend, and is made from Shieldwood with Highkiln Steel plating. They are usually decorated with black paint bearing the lion serpent emblem in red for traditional infantry, and variable color patterns for specialty soldiers such as those of the Arkuloch


Haghujre

hah-GOOJ-ray

/hagʰud͡ʒre/

Nezlugz

Hagh: Protect

Uj: Er

Re: Short

Smaller, buckler-sized shields used by certain Ukni units, such as the marines onboard Chakaltun ships. The Haghujre is circular and slightly convex, made from Shieldwood with Highkiln Steel plating. They are typically painted crimson with the lion serpent emblem in grey, though this varies for specialty units.


Castes

Haisakulz

HAI-sahk-oolz

/haɪsakulz/

Nezlugz

Hai: Folk/People

Sak: Lord

Ulz: Higher

Upper caste Haivekh


Haisakur

HAI-sahk-oor

/haɪsakur/

Nezlugz

Hai: Folk/People

Sak: Lord

Ur: Middle

Middle caste Haivekh


Haisakuv

HAI-sahk-oov

/haɪsakuv/

Nezlugz

Hai: Folk/People

Sak: Lord

Uv: Lower

Low caste Haivekh


Haivekh

HIGH-vehk

/haivɛkʰ/

Nezlugz

Hai: Folk/People

Vekh: All

People living within the bounds of the Khavasak


Halzakrot

hahl-ZAH-kroht

/halzakrot/

Nezlugz

Kanaka’s Zuthruhk enchanted Turubak


Halura

HAH-loo-ra

/halʊrə/

Nezlugz

A woman from the Kalvriz Isles


Havrech

HAHV-rehch

/havrɛx/

Nezlugz

Hav: Staff

Rech: Control

The staff used by Ka’inulz to control Onguloch


Hechor

HEH-hohr

/hɛxor/

Nezlugz

He: [Self Referential]

Chor: Division

A military grouping of 120 soldiers


Hoshrak

HOHSH-rahk

/hoʃrak/

Nezlugz

A Ka’inulz with the Navarid expeditionary army


Hurin

hoo-RIN

/hurin/

Nezlugz

An impoverished housewife from Wunakros


Ibakhin

ih-BAH-kin

/ɪbakʰɪn/

Nezlugz

An Onguloch: the molars


Jharvul

JAHR-vool

/ʒarvul/

Nezlugz

An eyeless Ka’inulz with the Ukni Khagulz


Jhukkhevas

jook-KAY-vahs

/ʒʊkkʰevas/

Nezlugz

A Highkiln Steel tipped Shieldwood lance used by the Kulbakkas


Jheghash

jay-GAHSH

/ʒegʰaʃ/

Nezlugz

Jhe: [Temporal-Durational Adjective: Long]

Ghash: Fire

A torch


Jhuknaras

jook-NAHR-AHS

/ʒʊkɳaras/

Nezlugz

The throwing javelin used by Sruln auxiliaries in the Naraghun


Kacharanos

ka-HAHR-ah-nohs

/kəxaranos/

Nezlugz

Kach: River

Ar: Meets

Anos: City

A port city located where the Undurz Canal meets the Runkalash River


Kadra

KAH-dra

/kadrə/

Nezlugz

One of Tagroz’ children


Ka’in

KAH-een

/kaɪɳ/

Nezlugz

A male priest of Saklugz


Ka’ina

KAH-een-AH

/kaɪɳa/

Nezlugz

Ka'in: Male Priest

A: Plural

Male priests


Ka'inuh

KAH-een-uh

/kaɪnʌh/

Nezlugz

Ka'in: Male Priest

Uh: Group/Class

The class of priests, cultists, monastics, Zuthruhk mages, etc


Ka'inuhragha

KAH-ee-NUH-ra-GAH

/kaɪnʌhrəgʰa/

Nezlugz

Ka'in: Male Priest

Uh: Group/Class

(Ra)gh: Body

A: Plural

Soldiers and guards of the priesthood (both genders)


Ka’inulz

KAH-ee-NOOLZ

/kaɪnulz/

Nezlugz

Ka'in: Male Priest

Ulz: Higher

A high priest of Saklugz


Ka'inur

KAH-ee-NOOR

/kaɪnur/

Nezlugz

Ka'in: Male Priest

Ur: Middle

A Zuthruhk priest of high rank, but less so than a Ka’inulz


Ka'inuv

KAH-ee-NOOV

/kaɪnuv/

Nezlugz

Ka'in: Male Priest

Uv: Lower

The lowest rank of the Ka’inuh that is designated with it’s own rank


Kalvriz Isles

KAHL=vreez

/kalvriz/

Nezlugz

An island chain in the Bay of Nuros


Kanaka

KAH-NAH-ka

/kaɳakə/

Nezlugz: Vyadalese Dialect

A Vyadalavesan arena champion and star Ukni soldier


Kartuthgra

kahr-TUTH-grah

/kartʊθgra/

Nezlugz

Kar: One Handed

Tuth: Sword

Gra: Long

A one-handed thrusting sword with a longer, slightly thinner blade than a Tuthranus


Kashtu

KAHSH-too

/kaʃtu/

Nezlugz

A Ka’in stationed at the Thozogh Canal


Katias

ka-TEE-AHS

/kətias/

Nezlugz

Ka’inulz Hoshrak’s father


Kechor

KAY-hohr

/kexor/

Nezlugz

Ke: [Self Referential]

Chor: Division

A military grouping of 1,200 soldiers


Khagulz

kah-GOOLZ

/kʰagulz/

Nezlugz

Khag: Honor

Ulz: Upper

The elite division of soldiers in large Ukni hosts


Khan

KAN

/kʰən/

Nezlugz

An altar


Khejhdavun

CAGE-DAH-voon

/kʰɛʒdavun/

Nezlugz

Khejh: Field

Dav: Scream

Un: Ers

A corruption of the common locust with red bodies and a black lion sigil emblazoned on their carapace. Khejhdavun were created by the Dark God to devour the fields of bordering enemy kingdoms. They possess a number of modifications unique to their species, including alterations to their pheromone system that prevents them from crossing into the bounds of the Khavasak. Seen as omens of famine and disease, Khejhdavun are an ever-present danger to the citizens of the free kingdoms. This danger is mitigated by Plaguechaser Newts, who are bred by the thousands and set loose to follow the locust hordes, keeping their population in check.


Khulgaz

KOOL-gahz

/kʰulgaz/

Nezlugz

An Ukni Satiragha and Takus’ father


Kivarash

kee-VAH-rahsh

/kivaraʃ/

Nezlugz

An aquatic parasites that severs the tongues of saltwater fish, attaching itself to the severed stump as it spreads its spawn through the fish’ bloodstream, where they will take control of the hosts nerve endings. Once this has been achieved, the Kivarash forces the fish into the jaws of a predator, where the process of being eaten releases it’s eggs into the ocean


Kolghur

COAL-goor

/kolgʰur/

Nezlugz

Kol: Chase/Track

Ghur: Dog

A medium sized breed of tracking hound with a black, white, and crimson piebald coloration. Kolghur are bred as scent hounds, and their noses have been honed over millennia to surpass nearly any other species of dog. Beyond their noses, the Kolghur's most distinctive feature are their large ears. When they are resting, these ears look very similar to the floppy ears of other tracking dogs, but when the Kolghur are alert, their ears can stiffen into stiff, horn-like shape similar to a straight sea shell.


Korvadun

CORE-vah-DOON

/korvadun/

Nezlugz

Kor: Mankind/Humanity

Vad: Imitate

Un: Ers

The Ukni intelligence service, including spies, informants, and anyone else who works with the division. While the Korvadun also function outside of the military, such as when they operate in conquered cities (where they would fall under the command of the local Dissatir), they are typically organized as a auxiliary branch of the Ukni military. This is especially true regarding their actions against enemy cities or when gathering intelligence relevant to the Dark God’s wars.


Korvekh

KOHR-vehk

/haivɛkʰ/

Nezlugz

Kor: Mankind/Humanity

Vekh: All

The human race


Krachga River

KRAH'H-gah

/krəxga/

Nezlugz

A river running from the Shrigora Mountains to the Bay of Zur. When it passes through Dissak, the Krachga is routed in a circular pattern around the center of the city.


Krachgarahu

KRAH-gah-RAH-hoo

/krəxgarahu/

Nezlugz

Krachga: Krachga (River)

Rahu: Road

A road that follows the course of the Krachga River (Not depicted on the world map due to space limitations)


Krash

KRAHSH

/kɹaʃ/

Nezlugz

A foul, murky black Ukni liquor. Krash produces a more violent strain intoxication than alcohol; with less motor loss, and a greater dulling of one’s inhibitions


Krodursak

kroh-DOOR-sakh

/krodursak/

Nezlugz

Kro: Ship

Dur: Three (Third)

Sak: Lord

The commander of smaller Ukni ships, such as the Chakaltun


Kronulsak

kroh-NOOL-sahk

/kronulsak/

Nezlugz

Kro: Ship

Nul: Two (Second)

Sak: Lord

The commander of a larger Ukni ships, such as the Thasak


Krosatir

KROH-sa-TEER

/krosətir/

Nezlugz

Kro: Ship

Satir: Favored

The commander of a Chadurb fleet


Krukkot

CROOK-coat

/kɹʊkkot/

Nezlugz

A large, dark brown species of cockroach with elongated feelers and a high yield breeding strategy that favors aggressive behavior and fast bursts of speed. Krukkot are known for being significantly less skittish than other species of cockroach, and for being more than willing to surge out en masse to ambush disgusted humans and swarm across whatever they happen to be eating.


Krushigha

KROO-shih-GAH

/kruʃigʰa/

Nezlugz

Kro: Ship

Ushi: Upon

(Ra)gh: Body

A: Plural

Marines aboard Ukni vessels. Armed with Haghujre, Sasada, Kartuthgra, and Drogash


Kuddaba

KOO-da-ba

/kʌddəbə/

Nezlugz

Kud: Stone

Da: Born

Ba: Beast

A grey, wiry, goat-horned biped with near-impenetrable skin that is native to harsh mountain environments around the borders of the Khavasak. The size and color of Kuddaba can vary based on locale, allowing them blend in with the landscape and waylay unsuspecting travelers. Owing to the harsh environment and the wide expanses of territory each Kuddaba needs to find sufficient sustenance, the females will deposit their eggs in the cracks and crevasses of large rocks. These eggs will then emit a scent that passing males will pick up on, allowing them to locate the stones and, in a show of breeding prowess that ensures that only the most resilient of seeds will fertilize the embryo, the males will use their petrous phalluses to break through the rock. This peculiar mating habit explains the mistaken belief that the Kuddaba have intercourse with the rocks themselves


Kul

KUHLL

/kʌl/

Nezlugz

A horse


Kulbakkas

KOOL-ba-KAHS

/kʊlbəkkas/

Nezlugz

Kul: Horse

Bak: Fight

As: Present participle

[]: [Implied "People" or "Men"]

Heavy cavalry

Singuler: Kulbakkuj (/kʊlbəkkud͡ʒ/)


Kulbalren

kool-BAHL-rain

/kʊlbalren/

Nezlugz

Kul: Horse

Bal: Bane

Ren: Leech

An extremely large species of leech known for their madness-inducing venom. While Kulbalren bites are harmless to humans, they are incredibly effective against horses. Countless travelers have found themselves stranded in the middle of the Galghad or thrown from their horse once the poison from an unseen bite sends them into a frenzy.


Kulburz

kull-BOORZ

/kʌlburz/

Nezlugz

Kul: Horse

Burz: Dark

The large black destriers ridden by the Kulbakkas heavy cavalry. Kulburz have a uniform coat of dark black fur with bright red irises. They are are notoriously fierce and foul tempered.


Kuln

KOOLN

/kʊln/

Nezlugz

Kul: Horse

-n: Ers

A term for both light and heavy cavalry

Singular: Kulj (/kʊld͡ʒ/)


Kulnarn

KOOL-nahrn

/kʊlɳarn/

Nezlugz

Kul: Horse

Nar: Fling/Throw/Shoot

-n: Ers

Light cavalry

Singular: Kulnarj (/kʊlɳard͡ʒ/)


Kurever

KOO-reh-vare

/kurɛver/

Nezlugz

The region between the Krachga River and the Bay of Nuros


Kushrak

KOOSH-rahk

/kʊʃrak/

Nezlugz: Vyadalese Dialect

A Vyadalese caravan guard under Chalmek’s employ


Kutsaklugz

KOOT-SAHK-loogz

/kʊtsaklʊgz/

Nezlugz

Kut: Fin

Sak: Lord

Lugz: Mighty/Great

Flagship of the Chadurb, the location of the fleet’s Krosatir


Kwawatsi

KWAh-WAH-tsee

/kwawat͡si/

Nitla: Northwestern Dialect

A city in northwestern Nitlam


Lagoswyr

LAH-gohs-weer

/lagoswir/

Nezlugz

Lagos: Voice

Wyr: Wyr

A bipedal Wyrspawn that, unlike the other breeds of Wyr, possesses both the capacity to imitate human speech and communicate directly with the Dark God. In addition to their claws, which have opposable thumbs similar to humans, the Lagoswyr can use their tails to deliver devastating puncture wounds. The Lagoswyr often act as emissaries for the Dark God, interacting with human spies and initiating small scale strikes.


Lagovrun

LAH-goh-VROON

/lagovrun/

Nezlugz

Lago[s]: Word

[e]vr[a]: Channel, transport

Un: Ers

Brown gems used by Korvadun agents and Ukni spies to communicate with each other


Lochejhras

low-HEYJ-rahs

/loxeʒras/

Nezlugz

Loch: Creation

Ejhra: Summon

-s: Ing

The ritual of summoning used to bind an Arkuloch to their Lochanar


Lochanar

low-HAHN-ARE

/loxaɳar/

Nezlugz

Loch: Creation

Anar: Place

The fortresses which house the Raghash of the Arkuloch: the essence that is drawn from the Saghburzakh when they are brought into the physical world


Lokaios

loh-KAI-ohs

/lokaɪos/

Nezlugz

The first born Arkuloch


Lorshar

LOHR-shahr

/lorʃar/

Nezlugz

An Ukni soldier


Luchor

LOO-hohr

/luxor/

Nezlugz

Lu: [Self Referential]

Chor: Division

A military grouping of 12,000 soldiers


Najharak

NA-ja-rahk

/ɳəʒərak/

Nezlugz

A member of the Grevaburz


Nalburz

NAHL-boorz

/ɳalburz/

Nezlugz

Nal: Host/Army

Burz: Dark

A top level grouping of Ukni forces, roughly equivalent to “host” or “army group”. For example, if one Kechor of 1,200 soldiers is sent off on its own, it becomes a Nalburz. If that same Kechor is then brought back into a larger army, joining two Luchors of 2,400 soldiers, then they would cease to be a Nalburz and the term would apply to the entire army group that they were a part of


Naraghun

NAHR-ah-GOON

/ɳaragʰun/

Nezlugz

Nar: Projective (Verb)

Agh: And (Unspecified Object = Etc)

Un: Ers

Auxiliary forces: archers, peltasts, spear throwers, screeners, the military of conquered nations, scouts, healers, spies, messengers, etc


Narn

NAHRN

/ɳarn/

Nezlugz

Nar: Projectile

-n: Ers

Any kind of peltast, crossbowman, archer, javelin thrower, or other projectile user


Nashragha

NAHSH-ra-GAH

/ɳaʃrəgʰa/

Nezlugz

[Unspecified Target]

N(i): Making/Comprising

Ash: One

Ragh: Body

A: Plural

Ukni infantry. Soldiers of the Nashragha fight with heavy armor, a Tuthranus shortsword, and a Haghuj shield


Naulbosh

NAH-ool-bawsh

/ɳaulbɔʃ/

Nezlugz

Naul: Creator

Bosh: Blessing

The ship used by Theatina to sail from the Navarid Islands to Thrakanar


Nekrotz

nehk-KROHTZ

/nɛkkrotz/

Nezlugz

A wide, pivoting platform with stakes in the unanchored end. Used aboard Chakaltun ships, where the Nekrotz is swung out and staked into the decks of the enemy ship, allowing the marines onboard to storm the vessel en masse


Nektan

NEHK-tahn

/nɛktaɳ/

Nezlugz

Nektan: Priestess

Ulz: Higher

A priestess of Saklugz

Plural: Nektana /nɛktaɳa/


Nektanuh

nehk-TAH-nuh

/nɛktanʌh/

Nezlugz

Nektan: Priestess

Uh: Group/Class

The class of priestesses, vassal virgins, female Zuthruhk mages, etc


Nektanulz

nehk-TAH-noolz

/nɛktanulz/

Nezlugz

Nektan: Priestess

Ulz: Higher

High priestess


Nerahu

neh-RAH-hoo

/nɛrahu/

Nezlugz

Ne: North

Rahu: Road

A northern extension of the Ashrahu running along the coast of northeastern Kurever


Nethgorad

NEHTH-go-rahd

/nɛθgorad/

Nezlugz

The fertile, slave tilled plains north of the Prakalra Mountains


Nezlugz

NEHZ-loogz

/nɛzlʊgz/

Nezlugz

Nez: Tongue/Speech

Lugz: Great/Mighty

The language spoken by the servants of the Dark God and the peoples of his conquered territories. Owing to the Khavasak’s geopolitical dominance, Nezlugz is also a lingua franca spoken across the world, with most educated people across Aios having at least a rudimentary understanding of it


Nulaikulj

NOOL-eye-KOOLJ

/nulaɪkʊld͡ʒ/

Nezlugz

Nul: Two

Ai: Rank

Kul: Horse

-j: Er

The second highest ranking cavalry officer. Commands a Kechor of 120 riders

Plural: Nulaikuln (/nulaɪkʊln/)


Nulesh

NOOL-lehsh

/nullɛʃ/

Nezlugz

Nul: Two

-sh: Wealth

A unit of silver coinage used in the Khavasak and beyond


Nunochrog

new-NO-CHRAWG

/nunoxrɔg/

Nezlugz

Nuno: Urine

Chrog: Weasel

A species of weasel with black fur, a red underbelly, and a long, hooked, inside claw on their paws. Native to the inner Khavasak, the Nunochrog possess an infectious stream of urine that induces paralysis in any animal who consumes it. The Nunochrog will urinate into a water source, whereupon the short-lived bacteria will quickly disperse through areas as large as a pond or small marsh. While harmless to fish, reptiles, and amphibians, any mammal who drinks from a tainted water source will fall limp, giving the Nunochrog a chance to devour the paralyzed prey, typically eating through the abdominal cavity. The Nunochrog will feed on humans, but a number of precautions, most notably boiling water or simply letting it sit in a container before drinking it, will neutralize the toxic urine.


Nura’ishi

NOO-rah-EE-shee

/nuraiʃi/

Nezlugz

Nu(l): Two

(Ai): Rank

Ra(gh): Bod

Ishi: In

The third highest rank in the Nashragha officer corps. Nura’ishi typically command a Kechor of 1,200 infantrymen or some smaller fortresses


Bay of Nuros

NOO-rohs

/nuros/

Nezlugz

An inlet in the northern Khavasak separating Kurever from the western spur of the Shrigora Mountains


Olgesh

OHL-gehsh

/olgɛʃ/

Nezlugz

A merchant attached to the Ukni Skjlda expedition


Onguloch

AWN-GOO-lohk

/ɔngulox/

Nezlugz

Ongu: Essential

Loch: Creation

The Dark God's second born children


Orash

oh-RAHSH

/oraʃ/

Nezlugz

Hurin's younger son


Ordagh Desert

OR-dahg

/ordagʰ/

Nezlugz

The desert separating the Runkalash and Taevitra rivers. A liminal region between the Khavasak and Free Kingdoms where Saklugz can only employ enough of his power to keep the region a desolate wasteland.


Raghash

rah-GAHSH

/ɹagʰaʃ/

Nezlugz

Ra: Unity

Ghash: Fire

The fire that binds the Arkuloch to the physical world, located upon the Sighada at the center of each Lochanar. Literally “the unity of fire”, “the fire that is in union (with Saklugz)”. The Raghash of the Saghburzakh is Saklugz himself.


Rahutua

rah-HOO-too-Ah

/ɹahutʊa/

Nezlugz

Rahu: Road

Tua: Intersecting

The road connecting the Krachga River as it circles back on itself in the southern Vakrag, with Eksantir at the midway point (Not labelled on the map due to space limitations)


Ravalzu Brewery

ra-VAHL-zoo

/rəvalzʊ/

Nezlugz

A mead brewery in the Kalvriz Isles


Rethrak

RAY-thrahk

/ɹeθrak/

Nezlugz

Torkan’s son


Runkalash River

roon-KAHL-ash

/ɹʊnkalaʃ/

Nezlugz

A river running through the central Khavasak, starting at the southern extension of the Shrigora Mountains and emptying into the Bay of Zur


Sagek

sah-GEHK

/sagɛk/

Nezlugz

Sa: Fire

Gek: House

The complex of kilns, prisons, and slave-works beneath the Saghburzakh


Saghburzakh

sahg-BOOR-zakh

/sagʰburzakʰ/

Nezlugz

Sa: Fire

Agh: And

Burz: Dark

Akh: Spread

The tower of Dissak, where Saklugz, the Dark God, resides


Saket

SAH-keht

/sakɛt/

Nezlugz

Sa: Fire

Ket: Jackal

A fire red jackal with scars of black along its body; large, back-bent, hook shaped ears; and cold, glassy eyes, the Saket is native to Xumer and most of Aios’ desert regions. It is said that they have some premonition for the coming of death, a gift which allows them to beat other scavengers to carcasses while transforming the creatures into bearers of horrendous omens for human populations.


Saklugz

SAHK-loogz

/saklʊgz/

Nezlugz

Sak: Lord

Lugz: Mighty/Great

A powerful entity that rules over the Khavasak


Sakuza

sah-KOO-za

/sakuza/

Nezlugz

Sak: Lord

Uza: Worship

The name for the devotional practices to the Dark God and his children


Sanaul

sa-NAH-ool

/sanaul/

Nezlugz

Sa: Fire

Naul: Creator

A title used by the Dark God


Sasada

SAH-sa-da

/sasədə/

Nezlugz

Sa: Fire

Sa: Earth

Da: Born

A spear made with a Highkiln Steel shaft and a Fire Obsidian tip


Satiragha

sa-TEER-a-GAH

/sətirəgʰa/

Nezlugz

Satir: Favored

Ragh: Body

A: Plural/Titular

The second highest rank in the Nashragha, typically commanding an individual Luchor; small, independent armies; or a single medium sized fortification. Like the Gesatir, in situations where Satiragha command entire armies, they have jurisdiction over all of the other branches of the military that are part of the host


Satirkulj

sa-TEER-koolj

/sətirkʊld͡ʒ/

Nezlugz

Satir: Favored

Kul: Horse

-j: Er

The highest ranking cavalry officer. The Satirkulj commands either a Luchor of 1,200 Kulj or the full compliment of riders in cases where there is more than a Kechor of Kuln


Seghaz

say-GAHZ

/segʰaz/

Nezlugz

The captain of the Hachgra


Sethim

seh-THEEM

/sɛθim/

Nezlugz

The commander of the Nezhuan Chadurb fleet


Shanakra

sha-NAH-kra

/ʃəɳakrə/

Nezlugz

Sha: Shell/Armor

Nakra: Forces

Military fortifications, typically found on the frontiers of the Khavasak


Shini

SHEE-nee

/ʃini/

Nezlugz

An Ukni slave from the city of Dissak


Shodura River

SHOW-doo-ra

/ʃodurə/

Nezlugz

The westernmost of the twin rivers of the Nethgorad


Shrigora Mountains

SHREE-gore-RAH

/ʃrigorra/

Nezlugz

The large mountain range partially encircling the inner Khavasak


Shuka

SHOO-ka

/ʃukə/

Nezlugz

Veskra and Takus’ immediate superior in the Nashragha


Shungnath

SHUHNG nahth

/ʃʊŋɳaθ/

Nezlugz

The largest city in the Pan Rin Rainforest. Shungnath is heavily contested, regularly changing hands between Nezhu and Saklugz


Sighada

sih-GAH-da

/sɪgʰadə/

Nezlugz

Si: Strength

Gha: Mind

Da: Born

The central altar of the Lochanar


Bay of Soghua

SO-gwah

/sogʰua/

Nezlugz: Anqi Dialect

The bay separating Nezhu from the Shrigora Mountains


Srul

SROOL

/srul/

Nezlugz

Thrown missile weaponsː javelins, throwing spears, etc


Sruln

SROOLN

/sruln/

Nezlugz

Srul: Missile Weapon

-n: Ers

The slaves, condemned criminals, and other undesirables who screen the advance of the Nashragha by rushing in ahead to screen the infantry’s advance by throwing javelins into the enemy formation. The Sruln are seen as expendable by the Ukni command, and as such they are not given any kind of protection or secondary weaponry.


Tagroz

TAH-grows

/tagroz/

Nezlugz

A Haisakur merchant from Zakkhita


Tajhachrut

ta-JACH-root

/təʒaxrʊt/

Nezlugz

Nezlugz name for the axe Fjeldur


Takhata

TA-ka-ta

/təkʰətə/

Nezlugz

An Ashravid with the Ukni Expeditionary Force


Takus

TAH-koos

/takʊs/

Nezlugz

A noble born Ukni Nura’ishi with the Navarid expedition


Tandariz

tahn-DAHR-reez

/tandariz/

Nezlugz

A port city where the Undurz canal meets the Nostrean Sea


Tehruhk

TEH-ruhk

/tɛrʌhk/

Nezlugz

Te: God

Ruhk: Black

A title used by the Dark God


Tekik

TEH-kick

/tɛkɪk/

Nezlugz

A torture device comprised of two man-and-a-half-long sword-like blades bearing blades that are slightly upturned and bent inwards. The Tekik is anchored to a solid foundation with a special mechanism to angle the stakes in such a way as to skewer the victim through the shoulders and left in place as their body weight slowly pulls them downward, stretching the shoulders apart as they are slowly skewered


Teshara

tay-SHAH-ra

/teʃarə/

Nezlugz

Nektanulz at Athoch’s Lochanar


Thasak

THAH-sahk

/θasak/

Nezlugz

Tha: Rain

Sak: Lord

Three story, pontoon-linked tower ships with ballistae and flame communication systems


Thekhaln

THEY-kahln

/ðekʰaln/

Nezlugz

The: Blood

Khal: Sweat

-n: Ers

A breed of courser used by the Kulnarn light cavalry for skirmishing. Named for the red streaks along the brown fur of its back, the Thekhaln require much less upkeep than the larger Kulburz destrier, and are thus useful for long distance skirmishing and scouting in addition to their more traditional light cavalry engagements.


Thevruloch

THAY-vroo-lohk

/ðevrulox/

Nezlugz

Thevru: Hungry

Loch: Creation

A thin, long-necked creature with a large stomach and a tiny throat, the Thevruloch are beings designed by the Dark God to harvest the power of sacrifices done in his name and the name of his children. The Thevruloch’s strange biology means that they can never retain enough nourishment to sate their hungers, leaving them in a perpetual state of desire while the majority of what they consume is channeled into Saklugz and the Arkuloch.


Thozogh Canal

THOH-zawg

/ðozɔgʰ/

Nezlugz

A newly built canal linking the Runkalash and Gaujong rivers


Thrakanar

thre-KAH-nahr

/ðrəkaɳar/

Nezlugz

Thrak: Bring, drag

Anar: Place of

The primary port from the bay of Nuros to the inner Khavasak. Thrakanar's name originates from before to the Ukni conquest of Kurever and Harlynd, when the perpetual conflicts in the region made the city a major slave trading hub


Thubra

THOO-brah

/ðubʰɹa/

Nezlugz

Thu: Web

Brah: Gate

A style of Ukni gate design with erratic, interlocking poles that resemble a web


Thuburz

THOO-boorz

/ðuburz/

Nezlugz

Thu: Web

Burz: Dark

A black tree with long, thin branches that shoot out in every direction and rejoin each other to create a massive web which is used by the Thuburz to restrain surrounding trees and dominate the light


Thuhalz

THOO-hahlz

/ðuhalz/

Nezlugz

An Ukni Gesatir slain by the Sheniv King Shohalar


Thur

THOOR

/ður/

Nezlugz

A Kronulsak with the Chadurb’s Nezhuan fleet


Thurka

THOOR-ka

/ðurkə/

Nezlugz

A steppe zone in the northern part of the inner Khavasak


Torkan

TORE-kan

/torkən/

Nezlugz

A wealthy Haisakulz from Kacharanos


Torva

TOHR-vah

/torva/

Nezlugz

Hurin's older son


Tuchoul

TOOCH-aw-OOL

/tʊxɔul/

Nezlugz

One of Chalmek’s caravan guards


Tukbharan

TOOK-BAH-rahn

/tʊkbʰaran/

Nezlugz

Tuk: Bird

Bhara: Train, Drill

-n: Ers

The soldiers responsible for training, handling, and managing the Agrugag and other birds employed by the Ukni for military ends


Tukvatvat

TOOK-vat-vat

/tʊkvətvət/

Nezlugz

Tuk: Bird

Vat: Rape

Vat: Rape

A species of duck with a yellow and black brindle coloration whose males have a hard, flower-petal-esque protrusion surrounding their phallus. The Tukvatvat use this strange adaptation to tear through the flesh of females to hold them in place during coitus.


Tultuthgra

tool-TOOTH-gra

/tultʊθgra/

Nezlugz

Tul: Two-Handed

Tuth: Sword

Gra: Long

A two handed claymore


Turubak

TOO-ruh-bahk

/turʌbak/

Nezlugz

Tu: Doom

Ru: Opposition/Enemy

Bak: Fight

A hybrid between a pike and a sword with a large hook-bottomed blade on one side and a smaller blade on the other.


Tuthbhuri

TUTH-boo-ree

/tʊθbʰuri/

Nezlugz

Tuth: Sword

Bhuri: Curved

One handed scimitar used by both branches of Kuln as a secondary weapon


Tuthranus

TUTH-rah-noos

/tʊθranʊs/

Nezlugz

Tuth: Sword

Ra: Many

Nus: Unifies

The standard issue shortsword of the Nashragha. Four and a half hands long and made from Highkiln Steel


Ukni

OOK-nee

/ʊkni/

Nezlugz

Uk: Military (A)

Ni: [Adjective-> Noun]

Saklugz' military forces


Uksaklugz

OOK-sahk-loogz

/ʊksaklʊgz/

Nezlugz

Uk: Military (A)

Sak: Lord

Lugz: Might/Great

A more formal term for the Ukni


Undurz Canal

oon-DOORZ

/ʊndurz/

Nezlugz

A canal linking the Nostrean Sea to the Khavasak’s major rivers


Uru Desert

OO-roo

/uru/

Nezlugz

A desert region in the southern part of the inner Khavasak


Vachun

VAH-hoon

/vaxun/

Nezlugz

Vach: Aid/Assistance

Un: Ers

Medical personal and other non-combat logistical staff


Vahir

vah-HEER

/vahir/

Nezlugz

A Ka’inulz at Athoch’s Lochanar in Wunakros


Vakrag

VAH-KRAHG

/vakrag/

Nezlugz

Va: Flaming

Krag: Kettle

The blasted wasteland in the center of the Khavasak. The Vakrag is all but impassable outside the Ashrahu and other road systems


Vanurz

VAH-noorz

/vanurz/

Nezlugz

A Nashragha in the Adranta expedition


Vesha

VEY-sha

/veʃə/

Nezlugz

Shini's owner


Vikras

VEE-krahs

/vikras/

Nezlugz

Vi: East

Kras: Gate

The eastern gate of Dissak


Visnaul

VIHS-naw-OOL

/vɪsɳɔul/

Nezlugz

Vis: Carrier

Naul: Creator

The priesthood. Literally “those who carry the creator” (with them)


Vitarshir

vih-TAHR-sheer

/vɪtarʃir/

Nezlugz

Vitar: Chamber

Shir: Sealed/Locked

The name for the inner spire found in the Saghburzakh and the Lochanars, where the material essence of Saklugz and his children are housed


Vocha

VOH-chah

/voxa/

Nezlugz

The Gesatir of Navarid expeditionary army


Vokto

VAWK-toh

/vɔkto/

Nezlugz

Vok: Valor

To: Mark

The spiderweb tattoos worn by members of the Ukni


Vozai River

VOH-zai

/vozaɪ/

Nezlugz

The easternmost of the twin rivers of the Nethgorad


Vukatraj

voo-KAH-traj

/vukatrəd͡ʒ/

Nezlugz

Vu: Un

Kat: Loyal

Tra: Kill

-j: Er

A hooked blade that can ensnare enemy weapons


Vukrimpra

vu-KRIMP-ra

/vukrɪmpra/

Nezlugz

Vu: Un

Krimp: Bind

Ra(gha): Body

A thin, oddly twisted, Highkiln Steel knife often used in torture, most notably by the Korvadun


Vulgel

VOOL-gehl

/vulgɛl/

Nezlugz

An Ukni soldier


Vuwavatun

VOO-wah-va-TOON

/vʊwavətun/

Nezlugz

Vuwa: Nest

Vat: Rape

Un: Ers

A green and black passerine bird with twin red mohawk-like feather bumps along the side of it’s head. The Vuwavatun are known for the distinctive feeding habits of their young. Rather than having a dedicated nurturing period where the mother bird will tend to her hatchlings, Vuwavatun emerge from their eggs already capable of flight. The hatchlings will derive their nourishment from consuming the young of other, nearby birds. The Vuwavatun are able to do this because, in the hours after completing the carnal act, males of the species ejaculate a special, secondary fluid that is laden with parasites. The male Vuwavatun will immediately fly off to any nearby nests, penetrating the shells with their phalluses and injecting them with an infectious seed that leads them to emerge helpless and prone, emitting a scent that the newborn Vuwavatun are drawn towards.


Vuzech

VOO-zehk

/vuzɛx/

Nezlugz

A woman

Plural: Vuzecha (/vunɛxa/)


Waikras

WHY-krahs

/waɪkras/

Nezlugz

Wei: West

Kras: Gate

The western gate of Dissak


Wenghur

WEHN-goor

/wɛngʰur/

Nezlugz

Wen: Horn

Ghur: Dog

A large black dog with long, tangled fur; forward pointing, bull-like horns; and lifeless black eyes. Bred in the flame blasted lands of the Vakrag for military use, the Wenghur are employed by the Ukni for a number of purposes, including breaking enemy lines and individually engaging cavalry. Their greatest talent, however, is for quickly and efficiently chasing down and slaughtering fleeing soldiers.


Wentuk

WEHN-took

/wɛntʊk/

Nezlugz

Wen: Horn

Tuk: Bird

A species of owl with a black back, gray belly, and two small, upward curved horns on the side of it’s head. Despite it’s fearsome appearance, it is a stupid, relatively harmless animal.


Wunakros

woon-AH-krohs

/wʊɳakros/

woon-ah-krohs

Wun: Wun

Akros: Port

A port city located where the Undurz Canal meets the Krachga River. The site of Athoch’s Lochanar


Wyr

WEER

/wir/

Nezlugz

A serpentine beast bred in the Galghad that can grow into multiple different sub-species


Wyrbhuth

WEER-buhth

/wirbʰʌθ/

Nezlugz

Wyr: Wyr

Bhuth: Child

A Wyr in it’s development stage, before the various breed characteristics begin to manifest. Depending upon it’s age, Wyrbhuth can range in size from that of a tadpole to a large snake


Wyrkul

WEER-kul

/wirkʌl/

Nezlugz

Wyr: Wyr

Kul: Horse

A four legged species of Wyr used as mounts by the Lagoswyr. The Wyrkul possesses a much lower frame than a horse, with hard reptilian skin and angled limbs similar to that of a spider. Their head’s are oblong in an equine fashion, but with sharp teeth and lizard-like ears. The Wyrkul are able to reach speeds that far exceed traditional mounts, but can only do so in short bursts that, while useful on the battlefield, are less than ideal for long travel


Wyrmejh

WEER-mehj

/wirmɛʒ/

Nezlugz

Wyr: Wyr

Mejh: Mother

A large, serpentine variety of Wyr nearly one man in diameter and six to eight men in length. Acting as a brood mother for the Wyr’s spawning grounds, a single Wyrmejh protects each of the Galghad’s Wyr nests


Zakkhita

ZAK-it-TAH

/zəkkʰɪta/

Nezlugz

A city on the western coast of the Bay of Nuros


Zaluk

ZAH-luhk

/zalʌk/

Nezlugz

An Ukni arena champion turned house slave


Zech

ZEHK

/zɛx/

Nezlugz

A man

Plural: Zecha (/zɛxa/)


Zechor

ZEH-hohr

/zɛxor/

Nezlugz

Ze: [Self Referential]

Chor: Division

A military grouping of 12 soldiers


Zehuk

ZAY-hook

/zehʊk/

Nezlugz

An Ukni soldier stationed at the Thozogh Canal


Zojhin

ZOH-jeen

/zoʒin/

Nezlugz

A Nektan stationed at the Thozogh Canal


Zorahu

ZOH-RAH-hoo

/zorahu/

Nezlugz

Zo: South

Rahu: Road

A road running from Kacharanos to the Naruya river in Vyadalam


Zulg

ZOOLG

/zulg/

Nezlugz

A Ka’inur at Athoch’s Lochanar in Wunakros


Zunghur

zun-GOOR

/zʌngʰur/

Nezlugz

Zun: Corpse

Ghur: Dog

A small black dog with yellow eyes and pointed, outward-angled ears. The Zunghur are bred for heartiness in the unforgiving wastelands of the Uru, subsisting on nothing but carrion for the majority of their developmental stages. While the Zunghur are resistant to sickness, their diet and unsanitary behavior make them incredible disease vectors. Both their waste and their bites harbor fatal, infectious parasites. They are typically sent ahead of the main army to squeeze into fortified cities and spread plague to the congested population. However, the Zunghur are preyed on by Plaguebane dogs, who will sniff them out and hunt them, preferring them over even the rats they typically feed on.


Bay of Zur

ZOOR

/zur/

Nezlugz

An inlet on the western end of Falnir separating the Adranta from the Silipian Forest


Zuthruhk

ZOOTH-ruhk

/zʊθrʌhk/

Nezlugz

Zuth: Craft

Ruhk: Black

The system of magic used by the Dark God and his servants

© 2025 Pat Jenkinson