Nezlugz: Full Dictionary
Agrugag
AH-groo-GAHG
/agrʊgag/
Nezlugz
Agru: Wing
A large, razor taloned carrion bird used by the Ukni for military purposes, including harassment and pursuing routed armies
Anagrash Lighthouse
a-NAH-grash
/əɳagrəʃ/
Nezlugz
The large lighthouse in the harbor of Thrakanar. The Anagrash Lighthouse is supported by four arched, black, spider-like legs, with a Zuthruhk infused lantern that can dilate to produce broad, illuminating field of light or a fixed beam capable focusing on distant ship
Arikhe
ARE-ih-KAY
/arɪkʰe/
Nezlugz
An Onguloch: the belly
Arkuloch
AHR-koo-lohk
/arkulox/
Nezlugz
Arku: Primary
The Dark God's firstborn children
Arkush
AHR-koosh
/arkʊʃ/
Nezlugz
Arku: Primary
-sh: Wealth
A unit of gold coinage used in the Khavasak and beyond
Ashrahu
ahsh-RAH-hoo
/aʃrahu/
Nezlugz
Ash: One (Original)
The primary east-west road of the Khavasak
Ashravid
AHSH-rah-VEED
/aʃravid/
Nezlugz
Ash: One
Vid: Whip
The men in charge of a single Zechor of twelve soldiers
Ashterach
ASH-tehr-ahk
/aʃtɛrax/
Nezlugz
Ash: One
Rach: Spread
Large temples to Saklugz
Athoch
AH-thohk
/æθox/
Nezlugz
The second born Arkuloch
Azdrafaus
az-dra-fah'ohs
/əzdrəfaos/
Nezlugz
The third born Arkuloch
Baliak
BAH-lee-AHK
/baliak/
Nezlugz
The commander of the Korvadun
Banorg
BAH-nohrg
/banorg/
Nezlugz
An Onguloch: the lungs
Barah
ba-R’AH’H
/bərah/
Nezlugz
A decorated Ukni infantryman from the Navarid Isles
Bhail
BAIL
/bʰail/
Nezlugz
A bow and arrow
Bhailgra
BAIL-grah
/bʰailgra/
Nezlugz
Bhail: Bow and Arrow
Gra: Long
A longbow
Bhailn
BAILN
/bʰailn/
Nezlugz
Bhail: Bow and Arrow
-n: Ers
Archers
Bhalk
BAHLK
/bʰalk/
Nezlugz
One of Tagroz’ children
Bhigal
BEE-ghal
/bʰigal/
Nezlugz
Bhi: Spike/Stake
Gal: Swamp
A breed of cypress tree with a cracked, hole-ridden grey trunk bearing a large number of thin branches. Typically found in swamps or other watery environments
Bosh
BAWSH
/bɔʃ/
Nezlugz
A blessing
Chadurb
HAH-doorb
/xadurb/
Nezlugz
Cha: Water
The Ukni navy
Chakaltun
HAH-call-toon
/xakəltun/
Nezlugz
Cha: Water
Un: Ers
A three bank, black galley equipped with a ram and a Nekrotz
Chalmek
CHAHLK-mek
/xalmɛk/
Nezlugz
An Ukni merchant woman
Chantiklo
chahng-TEE-tloh
/t͡ʃantiklo/
Nitla: Southern Dialect
A city at the mouth of the Hetalwasa River
Chavraden
HAHV-rah-DEYN
/xavraden/
Nezlugz
Cha: Water
-n: Ers
A single deck, low weight, low draught ships designed for fast movement on the open ocean
Chazerun
chah-ZAY-roon
/xazerʊn/
Nezlugz
Cha: Water
Zer: Sleep
Un: Ers
A species of bright red goose with a green pattern dappling their heads, the Chazerun hides from predators by submerging itself to it’s neck in the swampy, overgrown waters of the Galghad. Despite this defense mechanism, the Chazerun is incredibly aggressive and territorial towards any creature that it does not see as a threat, charging out of it’s hiding place and biting travelers with it’s jagged beak.
Dachai
DAHK-eye
/daxaɪ/
Nezlugz
The fertile region between the Runkalash and Krachga rivers
Dissak
DIHS-sahk
/dɪssak/
Nezlugz
Dis: City
Sak: Lord
The capital city of the Khavasak empire
Dissatir
DIHS-sa-TEER
/dɪssatir/
Nezlugz
Dis: City
Satir: Favored
The city ruler or regional administrator for the occupied territories of the Khavasak
Dohekhuj
daw-heh-KOOJ
/dɔhɛkʰud͡ʒ/
Nezlugz
Do: Mate
Hekh: Lament
Uj: Er
A species of coyote native to most of the central Khavasak, the Dohekhuj are named for the deep, mournful howl they use to communicate, which was mistaken for a lamentation for a missing mate. They have a gradient pattern of black fur on their paws and back, gray fur on the underbelly, and the rest somewhere in between. The Dohekhuj follow a pack hierarchy, and live in groups of eight to ten. They have occasionally been known to follow travelers, but usually prefer to remain hidden until they attack.
Droghash
DROH-gahsh
/gʰaʃevrun/
Nezlugz
Dro: [Temporal-Durational Adjective: Short]
Ghash: Fire
A short-burning, self-immolating torch carried by marines aboard the Chakaltun to ignite enemy ships once they’ve been cleared of their defenders
Dulvar
DOOL-vahr
/dulvar/
Nezlugz
Dul: Insect
A hard, segmented armor grafted onto the skin that is similar in appearance to the carapace of an insect
Dura’ishi
DOOR-rah-EE-shee
/durraiʃi/
Nezlugz
Du(rz): Three
Ra(gh)L Body
A: Plural
Ishi: In
The fourth highest rank of the Nashragha officer corps, commanding a Hechor of 120 soldiers
Plural: Dura’ishia (/duraiʃia/)
Duresh
DOOR-ehsh
/dʊrɛʃ/
Nezlugz
Dur: Three
-sh: Wealth
A unit of copper coinage used in the Khavasak and beyond
Durlash
DOHR-lahsh
/dʊrlaʃ/
Nezlugz
Torkan’s pseudonym for Karasha
Durzaikulj
DOORZ-eye-KOOLJ
/durzzaɪkʊld͡ʒ/
Nezlugz
Durz: Three
Kul: Horse
-j: Er
The third highest ranking cavalry officer. Commands a Hechor of 12 riders
Plural: Durzaikuln (/durzzaɪkʊln/)
Ekrez
EHK-rayz
/ɛkrez/
Nezlugz
Explosive, incendiary
Eksantir
EHks-sahn-tir
/ɛkssantir/
Nezlugz
A city located at the closest point between the White and Black Krachga. Home to the Temple of Ati
Gagruhk
GAHG-ruhk
/gagrʌhk/
Nezlugz
Gag: Scavenger
Ruhk: Black
A large species of vulture native to the Uru and Ordagh deserts. The Gagruhk, like the Agrugag, are creations of the Dark God forged from the common vulture. Unlike the Agrugag, which are used for military applications, the Gagruhk spend their entire lives in the Khavasak’s two main desert systems. While they are not used offensively, Gagruhk possess a number of adaptations that make them useful for defensive purposes. The most important of these features is its ability to communicate mentally with other Gagruhk, which, when combined with their heightened taste for human flesh, goad the vultures to attack any humans who try cross the desert without the pheromone pouches used by Ukni soldiers and merchants to ward them off. Once the Gagruhk locate a traveler, they will communicate their location to both other Gagruhk and their Tukbharan handlers, who use the vultures as an information system to monitor passage from the free kingdoms
Galghad
GAHL-gahd
/galgʰad/
Nezlugz
The notoriously dangerous swamp encircling the inner Khavasak
Garjhul
GAHR-jool
/garʒul/
Nezlugz
A Tukbharan with the Ukni Nezhuan Chadurb
Gelraz
GALE-rahz
/gelraz/
Nezlugz
A Satiragha with the Ukni Khagulz
Gesatir
GEH-sa-teer
/gɛsətir/
Nezlugz
Ge: Most
[Implied target noun]
The highest rank in the Ukni armed forces, Gesatir’s command large armies and high value fortifications. While Gesatirs are technically part of the infantry command hierarchy, they have authority over all military forces under their jurisdiction
Geshake
GEH-sha-kay
/gɛʃəke/
Nezlugz
An Onguloch: the stomach
Ghaka
GAH-kat
/gʰakət/
Nezlugz
The writing system used for Nezlugz
Ghashevrun
gahsh-AY-vroon
/gʰaʃevrun/
Nezlugz
Ghash: Fire
Evr[a]: Channel/Transport
Un: Ers
Red crystals used for Zuthruhk channeling
Ghashratuj
GAHSH-rah-TOOJ
/gʰaʃratud͡ʒ/
Nezlugz
Ghash: Fire
Uj: Er
Takus’ one and a half handed longsword. It has special properties that relate to fire
Gholk
GOHLK
/gʰolk/
Navirz
A Satirkulj with the Navarid expeditionary army
Golugz
GO-lugz
/golʊgz/
Nezlugz
Go: Crossbow
A three man long, hull-piercing ballista typically placed on Thasak ships
Gon
GOHN
/gon/
Nezlugz
Go: Crossbow
-n: Ers
Crossbowmen
Gorash
GOHR-rahsh
/goraʃ/
Nezlugz
Go: Crossbow
A heavy crossbow, about 1 and 1/3 the size of a Gotor, typically used against armored units
Gotor
GOH-tohr
/gotor/
Nezlugz
Go: Crossbow
The standard issue Ukni crossbow
Greshka
GREHSH-ka
/grɛʃkə/
Nezlugz
Zaluk’s owner and Ka’inulz with the Ukni Skjlda expedition
Grevaburz
gray-VAH-boorz
/grevaburz/
Nezlugz
Greva: Coven
The coven of the highest ranking members of the Dark God’s priesthood. The members of the Grevaburz dwell well within the tower Saghburzakh, using secretive, dangerous Zuthruhk magic to unnaturally prolong their lives
Gucha
GOO-ha
/gʊxə/
Nezlugz
A slave
Guchawyr
goo-CHAH-weer
/gʊxawir/
Nezlugz
Gucha: Slave
Wyr: Wyr
The breed of Wyr responsible for maintaining the species' breeding grounds. The Guchawyr’s front and back legs are closer to other four legged creature than the bipedal Lagoswyr, but the back legs are strong enough to support it’s full weight for brief intervals, such as when the are attacked. While the claws on the Guchawyr’s front legs are strong enough to be used for hunting and defense, containing a mild poison that can kill or sedate wild animals, the Guchawyr is the least aggressive of all Wyr species. The food hunted by the Guchawyr is the primary source of nourishment for the breeding grounds, alongside the cannibalized carcasses of other Wyrbhuth
Hachgra
HACH-grah
/həxgra/
Nezlugz
A ship owned by Torkan of Kacharanos
Haghuj
hah-GOOJ
/hagʰud͡ʒ/
Nezlugz
Hagh: Protect
Standard issue Ukni shield. The Haghuj is rectangular with a concave bend, and is made from Shieldwood with Highkiln Steel plating. They are usually decorated with black paint bearing the lion serpent emblem in red for traditional infantry, and variable color patterns for specialty soldiers such as those of the Arkuloch
Haghujre
hah-GOOJ-ray
/hagʰud͡ʒre/
Nezlugz
Hagh: Protect
Re: Short
Smaller, buckler-sized shields used by certain Ukni units, such as the marines onboard Chakaltun ships. The Haghujre is circular and slightly convex, made from Shieldwood with Highkiln Steel plating. They are typically painted crimson with the lion serpent emblem in grey, though this varies for specialty units.
Castes
Haisakulz
HAI-sahk-oolz
/haɪsakulz/
Nezlugz
Hai: Folk/People
Ulz: Higher
Upper caste Haivekh
Haisakur
HAI-sahk-oor
/haɪsakur/
Nezlugz
Hai: Folk/People
Ur: Middle
Middle caste Haivekh
Haisakuv
HAI-sahk-oov
/haɪsakuv/
Nezlugz
Hai: Folk/People
Uv: Lower
Low caste Haivekh
Haivekh
HIGH-vehk
/haivɛkʰ/
Nezlugz
Hai: Folk/People
Vekh: All
People living within the bounds of the Khavasak
Halzakrot
hahl-ZAH-kroht
/halzakrot/
Nezlugz
Kanaka’s Zuthruhk enchanted Turubak
Halura
HAH-loo-ra
/halʊrə/
Nezlugz
A woman from the Kalvriz Isles
Havrech
HAHV-rehch
/havrɛx/
Nezlugz
Hav: Staff
The staff used by Ka’inulz to control Onguloch
Hechor
HEH-hohr
/hɛxor/
Nezlugz
He: [Self Referential]
A military grouping of 120 soldiers
Hoshrak
HOHSH-rahk
/hoʃrak/
Nezlugz
A Ka’inulz with the Navarid expeditionary army
Hurin
hoo-RIN
/hurin/
Nezlugz
An impoverished housewife from Wunakros
Ibakhin
ih-BAH-kin
/ɪbakʰɪn/
Nezlugz
An Onguloch: the molars
Jharvul
JAHR-vool
/ʒarvul/
Nezlugz
An eyeless Ka’inulz with the Ukni Khagulz
Jhukkhevas
jook-KAY-vahs
/ʒʊkkʰevas/
Nezlugz
A Highkiln Steel tipped Shieldwood lance used by the Kulbakkas
Jheghash
jay-GAHSH
/ʒegʰaʃ/
Nezlugz
Jhe: [Temporal-Durational Adjective: Long]
Ghash: Fire
A torch
Jhuknaras
jook-NAHR-AHS
/ʒʊkɳaras/
Nezlugz
The throwing javelin used by Sruln auxiliaries in the Naraghun
Kacharanos
ka-HAHR-ah-nohs
/kəxaranos/
Nezlugz
Kach: River
Anos: City
A port city located where the Undurz Canal meets the Runkalash River
Kadra
KAH-dra
/kadrə/
Nezlugz
One of Tagroz’ children
Ka’in
KAH-een
/kaɪɳ/
Nezlugz
A male priest of Saklugz
Ka’ina
KAH-een-AH
/kaɪɳa/
Nezlugz
Ka'in: Male Priest
A: Plural
Male priests
Ka'inuh
KAH-een-uh
/kaɪnʌh/
Nezlugz
Ka'in: Male Priest
Uh: Group/Class
The class of priests, cultists, monastics, Zuthruhk mages, etc
Ka'inuhragha
KAH-ee-NUH-ra-GAH
/kaɪnʌhrəgʰa/
Nezlugz
Ka'in: Male Priest
Uh: Group/Class
(Ra)gh: Body
A: Plural
Soldiers and guards of the priesthood (both genders)
Ka’inulz
KAH-ee-NOOLZ
/kaɪnulz/
Nezlugz
Ka'in: Male Priest
A high priest of Saklugz
Ka'inur
KAH-ee-NOOR
/kaɪnur/
Nezlugz
Ka'in: Male Priest
Ur: Middle
A Zuthruhk priest of high rank, but less so than a Ka’inulz
Ka'inuv
KAH-ee-NOOV
/kaɪnuv/
Nezlugz
Ka'in: Male Priest
Uv: Lower
The lowest rank of the Ka’inuh that is designated with it’s own rank
Kalvriz Isles
KAHL=vreez
/kalvriz/
Nezlugz
An island chain in the Bay of Nuros
Kanaka
KAH-NAH-ka
/kaɳakə/
Nezlugz: Vyadalese Dialect
A Vyadalavesan arena champion and star Ukni soldier
Kartuthgra
kahr-TUTH-grah
/kartʊθgra/
Nezlugz
Kar: One Handed
Gra: Long
A one-handed thrusting sword with a longer, slightly thinner blade than a Tuthranus
Kashtu
KAHSH-too
/kaʃtu/
Nezlugz
A Ka’in stationed at the Thozogh Canal
Katias
ka-TEE-AHS
/kətias/
Nezlugz
Ka’inulz Hoshrak’s father
Kechor
KAY-hohr
/kexor/
Nezlugz
Ke: [Self Referential]
A military grouping of 1,200 soldiers
Khagulz
kah-GOOLZ
/kʰagulz/
Nezlugz
Khag: Honor
The elite division of soldiers in large Ukni hosts
Khan
KAN
/kʰən/
Nezlugz
An altar
Khejhdavun
CAGE-DAH-voon
/kʰɛʒdavun/
Nezlugz
Khejh: Field
Dav: Scream
Un: Ers
A corruption of the common locust with red bodies and a black lion sigil emblazoned on their carapace. Khejhdavun were created by the Dark God to devour the fields of bordering enemy kingdoms. They possess a number of modifications unique to their species, including alterations to their pheromone system that prevents them from crossing into the bounds of the Khavasak. Seen as omens of famine and disease, Khejhdavun are an ever-present danger to the citizens of the free kingdoms. This danger is mitigated by Plaguechaser Newts, who are bred by the thousands and set loose to follow the locust hordes, keeping their population in check.
Khulgaz
KOOL-gahz
/kʰulgaz/
Nezlugz
An Ukni Satiragha and Takus’ father
Kivarash
kee-VAH-rahsh
/kivaraʃ/
Nezlugz
An aquatic parasites that severs the tongues of saltwater fish, attaching itself to the severed stump as it spreads its spawn through the fish’ bloodstream, where they will take control of the hosts nerve endings. Once this has been achieved, the Kivarash forces the fish into the jaws of a predator, where the process of being eaten releases it’s eggs into the ocean
Kolghur
COAL-goor
/kolgʰur/
Nezlugz
Kol: Chase/Track
Ghur: Dog
A medium sized breed of tracking hound with a black, white, and crimson piebald coloration. Kolghur are bred as scent hounds, and their noses have been honed over millennia to surpass nearly any other species of dog. Beyond their noses, the Kolghur's most distinctive feature are their large ears. When they are resting, these ears look very similar to the floppy ears of other tracking dogs, but when the Kolghur are alert, their ears can stiffen into stiff, horn-like shape similar to a straight sea shell.
Korvadun
CORE-vah-DOON
/korvadun/
Nezlugz
Kor: Mankind/Humanity
Un: Ers
The Ukni intelligence service, including spies, informants, and anyone else who works with the division. While the Korvadun also function outside of the military, such as when they operate in conquered cities (where they would fall under the command of the local Dissatir), they are typically organized as a auxiliary branch of the Ukni military. This is especially true regarding their actions against enemy cities or when gathering intelligence relevant to the Dark God’s wars.
Korvekh
KOHR-vehk
/haivɛkʰ/
Nezlugz
Kor: Mankind/Humanity
The human race
Krachga River
KRAH'H-gah
/krəxga/
Nezlugz
A river running from the Shrigora Mountains to the Bay of Zur. When it passes through Dissak, the Krachga is routed in a circular pattern around the center of the city.
Krachgarahu
KRAH-gah-RAH-hoo
/krəxgarahu/
Nezlugz
Krachga: Krachga (River)
A road that follows the course of the Krachga River (Not depicted on the world map due to space limitations)
Krash
KRAHSH
/kɹaʃ/
Nezlugz
A foul, murky black Ukni liquor. Krash produces a more violent strain intoxication than alcohol; with less motor loss, and a greater dulling of one’s inhibitions
Krodursak
kroh-DOOR-sakh
/krodursak/
Nezlugz
Kro: Ship
Dur: Three (Third)
Sak: Lord
The commander of smaller Ukni ships, such as the Chakaltun
Kronulsak
kroh-NOOL-sahk
/kronulsak/
Nezlugz
Kro: Ship
Nul: Two (Second)
Sak: Lord
The commander of a larger Ukni ships, such as the Thasak
Krosatir
KROH-sa-TEER
/krosətir/
Nezlugz
Kro: Ship
Satir: Favored
The commander of a Chadurb fleet
Krukkot
CROOK-coat
/kɹʊkkot/
Nezlugz
A large, dark brown species of cockroach with elongated feelers and a high yield breeding strategy that favors aggressive behavior and fast bursts of speed. Krukkot are known for being significantly less skittish than other species of cockroach, and for being more than willing to surge out en masse to ambush disgusted humans and swarm across whatever they happen to be eating.
Krushigha
KROO-shih-GAH
/kruʃigʰa/
Nezlugz
Kro: Ship
(Ra)gh: Body
A: Plural
Marines aboard Ukni vessels. Armed with Haghujre, Sasada, Kartuthgra, and Drogash
Kuddaba
KOO-da-ba
/kʌddəbə/
Nezlugz
Kud: Stone
Da: Born
Ba: Beast
A grey, wiry, goat-horned biped with near-impenetrable skin that is native to harsh mountain environments around the borders of the Khavasak. The size and color of Kuddaba can vary based on locale, allowing them blend in with the landscape and waylay unsuspecting travelers. Owing to the harsh environment and the wide expanses of territory each Kuddaba needs to find sufficient sustenance, the females will deposit their eggs in the cracks and crevasses of large rocks. These eggs will then emit a scent that passing males will pick up on, allowing them to locate the stones and, in a show of breeding prowess that ensures that only the most resilient of seeds will fertilize the embryo, the males will use their petrous phalluses to break through the rock. This peculiar mating habit explains the mistaken belief that the Kuddaba have intercourse with the rocks themselves
Kul
KUHLL
/kʌl/
Nezlugz
A horse
Kulbakkas
KOOL-ba-KAHS
/kʊlbəkkas/
Nezlugz
Kul: Horse
As: Present participle
[]: [Implied "People" or "Men"]
Heavy cavalry
Singuler: Kulbakkuj (/kʊlbəkkud͡ʒ/)
Kulbalren
kool-BAHL-rain
/kʊlbalren/
Nezlugz
Kul: Horse
Bal: Bane
Ren: Leech
An extremely large species of leech known for their madness-inducing venom. While Kulbalren bites are harmless to humans, they are incredibly effective against horses. Countless travelers have found themselves stranded in the middle of the Galghad or thrown from their horse once the poison from an unseen bite sends them into a frenzy.
Kulburz
kull-BOORZ
/kʌlburz/
Nezlugz
Kul: Horse
Burz: Dark
The large black destriers ridden by the Kulbakkas heavy cavalry. Kulburz have a uniform coat of dark black fur with bright red irises. They are are notoriously fierce and foul tempered.
Kuln
KOOLN
/kʊln/
Nezlugz
Kul: Horse
A term for both light and heavy cavalry
Singular: Kulj (/kʊld͡ʒ/)
Kulnarn
KOOL-nahrn
/kʊlɳarn/
Nezlugz
Kul: Horse
Nar: Fling/Throw/Shoot
-n: Ers
Light cavalry
Singular: Kulnarj (/kʊlɳard͡ʒ/)
Kurever
KOO-reh-vare
/kurɛver/
Nezlugz
The region between the Krachga River and the Bay of Nuros
Kushrak
KOOSH-rahk
/kʊʃrak/
Nezlugz: Vyadalese Dialect
A Vyadalese caravan guard under Chalmek’s employ
Kutsaklugz
KOOT-SAHK-loogz
/kʊtsaklʊgz/
Nezlugz
Kut: Fin
Sak: Lord
Lugz: Mighty/Great
Flagship of the Chadurb, the location of the fleet’s Krosatir
Kwawatsi
KWAh-WAH-tsee
/kwawat͡si/
Nitla: Northwestern Dialect
A city in northwestern Nitlam
Lagoswyr
LAH-gohs-weer
/lagoswir/
Nezlugz
Lagos: Voice
Wyr: Wyr
A bipedal Wyrspawn that, unlike the other breeds of Wyr, possesses both the capacity to imitate human speech and communicate directly with the Dark God. In addition to their claws, which have opposable thumbs similar to humans, the Lagoswyr can use their tails to deliver devastating puncture wounds. The Lagoswyr often act as emissaries for the Dark God, interacting with human spies and initiating small scale strikes.
Lagovrun
LAH-goh-VROON
/lagovrun/
Nezlugz
Lago[s]: Word
Un: Ers
Brown gems used by Korvadun agents and Ukni spies to communicate with each other
Lochejhras
low-HEYJ-rahs
/loxeʒras/
Nezlugz
Loch: Creation
-s: Ing
The ritual of summoning used to bind an Arkuloch to their Lochanar
Lochanar
low-HAHN-ARE
/loxaɳar/
Nezlugz
Loch: Creation
The fortresses which house the Raghash of the Arkuloch: the essence that is drawn from the Saghburzakh when they are brought into the physical world
Lokaios
loh-KAI-ohs
/lokaɪos/
Nezlugz
The first born Arkuloch
Lorshar
LOHR-shahr
/lorʃar/
Nezlugz
An Ukni soldier
Luchor
LOO-hohr
/luxor/
Nezlugz
Lu: [Self Referential]
Chor: Division
A military grouping of 12,000 soldiers
Najharak
NA-ja-rahk
/ɳəʒərak/
Nezlugz
A member of the Grevaburz
Nalburz
NAHL-boorz
/ɳalburz/
Nezlugz
Nal: Host/Army
Burz: Dark
A top level grouping of Ukni forces, roughly equivalent to “host” or “army group”. For example, if one Kechor of 1,200 soldiers is sent off on its own, it becomes a Nalburz. If that same Kechor is then brought back into a larger army, joining two Luchors of 2,400 soldiers, then they would cease to be a Nalburz and the term would apply to the entire army group that they were a part of
Naraghun
NAHR-ah-GOON
/ɳaragʰun/
Nezlugz
Nar: Projective (Verb)
Un: Ers
Auxiliary forces: archers, peltasts, spear throwers, screeners, the military of conquered nations, scouts, healers, spies, messengers, etc
Narn
NAHRN
/ɳarn/
Nezlugz
Nar: Projectile
-n: Ers
Any kind of peltast, crossbowman, archer, javelin thrower, or other projectile user
Nashragha
NAHSH-ra-GAH
/ɳaʃrəgʰa/
Nezlugz
[Unspecified Target]
N(i): Making/Comprising
Ash: One
Ragh: Body
A: Plural
Ukni infantry. Soldiers of the Nashragha fight with heavy armor, a Tuthranus shortsword, and a Haghuj shield
Naulbosh
NAH-ool-bawsh
/ɳaulbɔʃ/
Nezlugz
Naul: Creator
Bosh: Blessing
The ship used by Theatina to sail from the Navarid Islands to Thrakanar
Nekrotz
nehk-KROHTZ
/nɛkkrotz/
Nezlugz
A wide, pivoting platform with stakes in the unanchored end. Used aboard Chakaltun ships, where the Nekrotz is swung out and staked into the decks of the enemy ship, allowing the marines onboard to storm the vessel en masse
Nektan
NEHK-tahn
/nɛktaɳ/
Nezlugz
Nektan: Priestess
A priestess of Saklugz
Plural: Nektana /nɛktaɳa/
Nektanuh
nehk-TAH-nuh
/nɛktanʌh/
Nezlugz
Nektan: Priestess
The class of priestesses, vassal virgins, female Zuthruhk mages, etc
Nektanulz
nehk-TAH-noolz
/nɛktanulz/
Nezlugz
Nektan: Priestess
Ulz: Higher
High priestess
Nerahu
neh-RAH-hoo
/nɛrahu/
Nezlugz
Ne: North
A northern extension of the Ashrahu running along the coast of northeastern Kurever
Nethgorad
NEHTH-go-rahd
/nɛθgorad/
Nezlugz
The fertile, slave tilled plains north of the Prakalra Mountains
Nezlugz
NEHZ-loogz
/nɛzlʊgz/
Nezlugz
Nez: Tongue/Speech
Lugz: Great/Mighty
The language spoken by the servants of the Dark God and the peoples of his conquered territories. Owing to the Khavasak’s geopolitical dominance, Nezlugz is also a lingua franca spoken across the world, with most educated people across Aios having at least a rudimentary understanding of it
Nulaikulj
NOOL-eye-KOOLJ
/nulaɪkʊld͡ʒ/
Nezlugz
Nul: Two
Kul: Horse
-j: Er
The second highest ranking cavalry officer. Commands a Kechor of 120 riders
Plural: Nulaikuln (/nulaɪkʊln/)
Nulesh
NOOL-lehsh
/nullɛʃ/
Nezlugz
Nul: Two
-sh: Wealth
A unit of silver coinage used in the Khavasak and beyond
Nunochrog
new-NO-CHRAWG
/nunoxrɔg/
Nezlugz
Nuno: Urine
Chrog: Weasel
A species of weasel with black fur, a red underbelly, and a long, hooked, inside claw on their paws. Native to the inner Khavasak, the Nunochrog possess an infectious stream of urine that induces paralysis in any animal who consumes it. The Nunochrog will urinate into a water source, whereupon the short-lived bacteria will quickly disperse through areas as large as a pond or small marsh. While harmless to fish, reptiles, and amphibians, any mammal who drinks from a tainted water source will fall limp, giving the Nunochrog a chance to devour the paralyzed prey, typically eating through the abdominal cavity. The Nunochrog will feed on humans, but a number of precautions, most notably boiling water or simply letting it sit in a container before drinking it, will neutralize the toxic urine.
Nura’ishi
NOO-rah-EE-shee
/nuraiʃi/
Nezlugz
Nu(l): Two
(Ai): Rank
Ra(gh): Bod
Ishi: In
The third highest rank in the Nashragha officer corps. Nura’ishi typically command a Kechor of 1,200 infantrymen or some smaller fortresses
Bay of Nuros
NOO-rohs
/nuros/
Nezlugz
An inlet in the northern Khavasak separating Kurever from the western spur of the Shrigora Mountains
Olgesh
OHL-gehsh
/olgɛʃ/
Nezlugz
A merchant attached to the Ukni Skjlda expedition
Onguloch
AWN-GOO-lohk
/ɔngulox/
Nezlugz
Ongu: Essential
Loch: Creation
The Dark God's second born children
Orash
oh-RAHSH
/oraʃ/
Nezlugz
Hurin's younger son
Ordagh Desert
OR-dahg
/ordagʰ/
Nezlugz
The desert separating the Runkalash and Taevitra rivers. A liminal region between the Khavasak and Free Kingdoms where Saklugz can only employ enough of his power to keep the region a desolate wasteland.
Raghash
rah-GAHSH
/ɹagʰaʃ/
Nezlugz
Ra: Unity
Ghash: Fire
The fire that binds the Arkuloch to the physical world, located upon the Sighada at the center of each Lochanar. Literally “the unity of fire”, “the fire that is in union (with Saklugz)”. The Raghash of the Saghburzakh is Saklugz himself.
Rahutua
rah-HOO-too-Ah
/ɹahutʊa/
Nezlugz
Rahu: Road
The road connecting the Krachga River as it circles back on itself in the southern Vakrag, with Eksantir at the midway point (Not labelled on the map due to space limitations)
Ravalzu Brewery
ra-VAHL-zoo
/rəvalzʊ/
Nezlugz
A mead brewery in the Kalvriz Isles
Rethrak
RAY-thrahk
/ɹeθrak/
Nezlugz
Torkan’s son
Runkalash River
roon-KAHL-ash
/ɹʊnkalaʃ/
Nezlugz
A river running through the central Khavasak, starting at the southern extension of the Shrigora Mountains and emptying into the Bay of Zur
Sagek
sah-GEHK
/sagɛk/
Nezlugz
Sa: Fire
The complex of kilns, prisons, and slave-works beneath the Saghburzakh
Saghburzakh
sahg-BOOR-zakh
/sagʰburzakʰ/
Nezlugz
Sa: Fire
Burz: Dark
Akh: Spread
The tower of Dissak, where Saklugz, the Dark God, resides
Saket
SAH-keht
/sakɛt/
Nezlugz
Sa: Fire
Ket: Jackal
A fire red jackal with scars of black along its body; large, back-bent, hook shaped ears; and cold, glassy eyes, the Saket is native to Xumer and most of Aios’ desert regions. It is said that they have some premonition for the coming of death, a gift which allows them to beat other scavengers to carcasses while transforming the creatures into bearers of horrendous omens for human populations.
Saklugz
SAHK-loogz
/saklʊgz/
Nezlugz
Sak: Lord
A powerful entity that rules over the Khavasak
Sakuza
sah-KOO-za
/sakuza/
Nezlugz
Sak: Lord
Uza: Worship
The name for the devotional practices to the Dark God and his children
Sanaul
sa-NAH-ool
/sanaul/
Nezlugz
Sa: Fire
Naul: Creator
A title used by the Dark God
Sasada
SAH-sa-da
/sasədə/
Nezlugz
Sa: Fire
Da: Born
A spear made with a Highkiln Steel shaft and a Fire Obsidian tip
Satiragha
sa-TEER-a-GAH
/sətirəgʰa/
Nezlugz
Satir: Favored
A: Plural/Titular
The second highest rank in the Nashragha, typically commanding an individual Luchor; small, independent armies; or a single medium sized fortification. Like the Gesatir, in situations where Satiragha command entire armies, they have jurisdiction over all of the other branches of the military that are part of the host
Satirkulj
sa-TEER-koolj
/sətirkʊld͡ʒ/
Nezlugz
Satir: Favored
Kul: Horse
-j: Er
The highest ranking cavalry officer. The Satirkulj commands either a Luchor of 1,200 Kulj or the full compliment of riders in cases where there is more than a Kechor of Kuln
Seghaz
say-GAHZ
/segʰaz/
Nezlugz
The captain of the Hachgra
Sethim
seh-THEEM
/sɛθim/
Nezlugz
The commander of the Nezhuan Chadurb fleet
Shanakra
sha-NAH-kra
/ʃəɳakrə/
Nezlugz
Sha: Shell/Armor
Military fortifications, typically found on the frontiers of the Khavasak
Shini
SHEE-nee
/ʃini/
Nezlugz
An Ukni slave from the city of Dissak
Shodura River
SHOW-doo-ra
/ʃodurə/
Nezlugz
The westernmost of the twin rivers of the Nethgorad
Shrigora Mountains
SHREE-gore-RAH
/ʃrigorra/
Nezlugz
The large mountain range partially encircling the inner Khavasak
Shuka
SHOO-ka
/ʃukə/
Nezlugz
Veskra and Takus’ immediate superior in the Nashragha
Shungnath
SHUHNG nahth
/ʃʊŋɳaθ/
Nezlugz
The largest city in the Pan Rin Rainforest. Shungnath is heavily contested, regularly changing hands between Nezhu and Saklugz
Sighada
sih-GAH-da
/sɪgʰadə/
Nezlugz
Si: Strength
Da: Born
The central altar of the Lochanar
Bay of Soghua
SO-gwah
/sogʰua/
Nezlugz: Anqi Dialect
The bay separating Nezhu from the Shrigora Mountains
Srul
SROOL
/srul/
Nezlugz
Thrown missile weaponsː javelins, throwing spears, etc
Sruln
SROOLN
/sruln/
Nezlugz
Srul: Missile Weapon
-n: Ers
The slaves, condemned criminals, and other undesirables who screen the advance of the Nashragha by rushing in ahead to screen the infantry’s advance by throwing javelins into the enemy formation. The Sruln are seen as expendable by the Ukni command, and as such they are not given any kind of protection or secondary weaponry.
Tagroz
TAH-grows
/tagroz/
Nezlugz
A Haisakur merchant from Zakkhita
Tajhachrut
ta-JACH-root
/təʒaxrʊt/
Nezlugz
Nezlugz name for the axe Fjeldur
Takhata
TA-ka-ta
/təkʰətə/
Nezlugz
An Ashravid with the Ukni Expeditionary Force
Takus
TAH-koos
/takʊs/
Nezlugz
A noble born Ukni Nura’ishi with the Navarid expedition
Tandariz
tahn-DAHR-reez
/tandariz/
Nezlugz
A port city where the Undurz canal meets the Nostrean Sea
Tehruhk
TEH-ruhk
/tɛrʌhk/
Nezlugz
Te: God
Ruhk: Black
A title used by the Dark God
Tekik
TEH-kick
/tɛkɪk/
Nezlugz
A torture device comprised of two man-and-a-half-long sword-like blades bearing blades that are slightly upturned and bent inwards. The Tekik is anchored to a solid foundation with a special mechanism to angle the stakes in such a way as to skewer the victim through the shoulders and left in place as their body weight slowly pulls them downward, stretching the shoulders apart as they are slowly skewered
Teshara
tay-SHAH-ra
/teʃarə/
Nezlugz
Nektanulz at Athoch’s Lochanar
Thasak
THAH-sahk
/θasak/
Nezlugz
Tha: Rain
Sak: Lord
Three story, pontoon-linked tower ships with ballistae and flame communication systems
Thekhaln
THEY-kahln
/ðekʰaln/
Nezlugz
The: Blood
Khal: Sweat
-n: Ers
A breed of courser used by the Kulnarn light cavalry for skirmishing. Named for the red streaks along the brown fur of its back, the Thekhaln require much less upkeep than the larger Kulburz destrier, and are thus useful for long distance skirmishing and scouting in addition to their more traditional light cavalry engagements.
Thevruloch
THAY-vroo-lohk
/ðevrulox/
Nezlugz
Thevru: Hungry
Loch: Creation
A thin, long-necked creature with a large stomach and a tiny throat, the Thevruloch are beings designed by the Dark God to harvest the power of sacrifices done in his name and the name of his children. The Thevruloch’s strange biology means that they can never retain enough nourishment to sate their hungers, leaving them in a perpetual state of desire while the majority of what they consume is channeled into Saklugz and the Arkuloch.
Thozogh Canal
THOH-zawg
/ðozɔgʰ/
Nezlugz
A newly built canal linking the Runkalash and Gaujong rivers
Thrakanar
thre-KAH-nahr
/ðrəkaɳar/
Nezlugz
Thrak: Bring, drag
The primary port from the bay of Nuros to the inner Khavasak. Thrakanar's name originates from before to the Ukni conquest of Kurever and Harlynd, when the perpetual conflicts in the region made the city a major slave trading hub
Thubra
THOO-brah
/ðubʰɹa/
Nezlugz
Thu: Web
Brah: Gate
A style of Ukni gate design with erratic, interlocking poles that resemble a web
Thuburz
THOO-boorz
/ðuburz/
Nezlugz
Thu: Web
Burz: Dark
A black tree with long, thin branches that shoot out in every direction and rejoin each other to create a massive web which is used by the Thuburz to restrain surrounding trees and dominate the light
Thuhalz
THOO-hahlz
/ðuhalz/
Nezlugz
An Ukni Gesatir slain by the Sheniv King Shohalar
Thur
THOOR
/ður/
Nezlugz
A Kronulsak with the Chadurb’s Nezhuan fleet
Thurka
THOOR-ka
/ðurkə/
Nezlugz
A steppe zone in the northern part of the inner Khavasak
Torkan
TORE-kan
/torkən/
Nezlugz
A wealthy Haisakulz from Kacharanos
Torva
TOHR-vah
/torva/
Nezlugz
Hurin's older son
Tuchoul
TOOCH-aw-OOL
/tʊxɔul/
Nezlugz
One of Chalmek’s caravan guards
Tukbharan
TOOK-BAH-rahn
/tʊkbʰaran/
Nezlugz
Tuk: Bird
-n: Ers
The soldiers responsible for training, handling, and managing the Agrugag and other birds employed by the Ukni for military ends
Tukvatvat
TOOK-vat-vat
/tʊkvətvət/
Nezlugz
Tuk: Bird
Vat: Rape
Vat: Rape
A species of duck with a yellow and black brindle coloration whose males have a hard, flower-petal-esque protrusion surrounding their phallus. The Tukvatvat use this strange adaptation to tear through the flesh of females to hold them in place during coitus.
Tultuthgra
tool-TOOTH-gra
/tultʊθgra/
Nezlugz
Tul: Two-Handed
Tuth: Sword
Gra: Long
A two handed claymore
Turubak
TOO-ruh-bahk
/turʌbak/
Nezlugz
Tu: Doom
Bak: Fight
A hybrid between a pike and a sword with a large hook-bottomed blade on one side and a smaller blade on the other.
Tuthbhuri
TUTH-boo-ree
/tʊθbʰuri/
Nezlugz
Tuth: Sword
Bhuri: Curved
One handed scimitar used by both branches of Kuln as a secondary weapon
Tuthranus
TUTH-rah-noos
/tʊθranʊs/
Nezlugz
Tuth: Sword
Nus: Unifies
The standard issue shortsword of the Nashragha. Four and a half hands long and made from Highkiln Steel
Ukni
OOK-nee
/ʊkni/
Nezlugz
Uk: Military (A)
Ni: [Adjective-> Noun]
Saklugz' military forces
Uksaklugz
OOK-sahk-loogz
/ʊksaklʊgz/
Nezlugz
Uk: Military (A)
Lugz: Might/Great
A more formal term for the Ukni
Undurz Canal
oon-DOORZ
/ʊndurz/
Nezlugz
A canal linking the Nostrean Sea to the Khavasak’s major rivers
Uru Desert
OO-roo
/uru/
Nezlugz
A desert region in the southern part of the inner Khavasak
Vachun
VAH-hoon
/vaxun/
Nezlugz
Vach: Aid/Assistance
Un: Ers
Medical personal and other non-combat logistical staff
Vahir
vah-HEER
/vahir/
Nezlugz
A Ka’inulz at Athoch’s Lochanar in Wunakros
Vakrag
VAH-KRAHG
/vakrag/
Nezlugz
Va: Flaming
The blasted wasteland in the center of the Khavasak. The Vakrag is all but impassable outside the Ashrahu and other road systems
Vanurz
VAH-noorz
/vanurz/
Nezlugz
A Nashragha in the Adranta expedition
Vesha
VEY-sha
/veʃə/
Nezlugz
Shini's owner
Vikras
VEE-krahs
/vikras/
Nezlugz
Vi: East
The eastern gate of Dissak
Visnaul
VIHS-naw-OOL
/vɪsɳɔul/
Nezlugz
Vis: Carrier
Naul: Creator
The priesthood. Literally “those who carry the creator” (with them)
Vitarshir
vih-TAHR-sheer
/vɪtarʃir/
Nezlugz
Vitar: Chamber
The name for the inner spire found in the Saghburzakh and the Lochanars, where the material essence of Saklugz and his children are housed
Vocha
VOH-chah
/voxa/
Nezlugz
The Gesatir of Navarid expeditionary army
Vokto
VAWK-toh
/vɔkto/
Nezlugz
Vok: Valor
To: Mark
The spiderweb tattoos worn by members of the Ukni
Vozai River
VOH-zai
/vozaɪ/
Nezlugz
The easternmost of the twin rivers of the Nethgorad
Vukatraj
voo-KAH-traj
/vukatrəd͡ʒ/
Nezlugz
Vu: Un
Kat: Loyal
Tra: Kill
-j: Er
A hooked blade that can ensnare enemy weapons
Vukrimpra
vu-KRIMP-ra
/vukrɪmpra/
Nezlugz
Vu: Un
Ra(gha): Body
A thin, oddly twisted, Highkiln Steel knife often used in torture, most notably by the Korvadun
Vulgel
VOOL-gehl
/vulgɛl/
Nezlugz
An Ukni soldier
Vuwavatun
VOO-wah-va-TOON
/vʊwavətun/
Nezlugz
Vuwa: Nest
Vat: Rape
Un: Ers
A green and black passerine bird with twin red mohawk-like feather bumps along the side of it’s head. The Vuwavatun are known for the distinctive feeding habits of their young. Rather than having a dedicated nurturing period where the mother bird will tend to her hatchlings, Vuwavatun emerge from their eggs already capable of flight. The hatchlings will derive their nourishment from consuming the young of other, nearby birds. The Vuwavatun are able to do this because, in the hours after completing the carnal act, males of the species ejaculate a special, secondary fluid that is laden with parasites. The male Vuwavatun will immediately fly off to any nearby nests, penetrating the shells with their phalluses and injecting them with an infectious seed that leads them to emerge helpless and prone, emitting a scent that the newborn Vuwavatun are drawn towards.
Vuzech
VOO-zehk
/vuzɛx/
Nezlugz
A woman
Plural: Vuzecha (/vunɛxa/)
Waikras
WHY-krahs
/waɪkras/
Nezlugz
Wei: West
The western gate of Dissak
Wenghur
WEHN-goor
/wɛngʰur/
Nezlugz
Wen: Horn
Ghur: Dog
A large black dog with long, tangled fur; forward pointing, bull-like horns; and lifeless black eyes. Bred in the flame blasted lands of the Vakrag for military use, the Wenghur are employed by the Ukni for a number of purposes, including breaking enemy lines and individually engaging cavalry. Their greatest talent, however, is for quickly and efficiently chasing down and slaughtering fleeing soldiers.
Wentuk
WEHN-took
/wɛntʊk/
Nezlugz
Wen: Horn
Tuk: Bird
A species of owl with a black back, gray belly, and two small, upward curved horns on the side of it’s head. Despite it’s fearsome appearance, it is a stupid, relatively harmless animal.
Wunakros
woon-AH-krohs
/wʊɳakros/
woon-ah-krohs
Wun: Wun
A port city located where the Undurz Canal meets the Krachga River. The site of Athoch’s Lochanar
Wyr
WEER
/wir/
Nezlugz
A serpentine beast bred in the Galghad that can grow into multiple different sub-species
Wyrbhuth
WEER-buhth
/wirbʰʌθ/
Nezlugz
Wyr: Wyr
Bhuth: Child
A Wyr in it’s development stage, before the various breed characteristics begin to manifest. Depending upon it’s age, Wyrbhuth can range in size from that of a tadpole to a large snake
Wyrkul
WEER-kul
/wirkʌl/
Nezlugz
Wyr: Wyr
Kul: Horse
A four legged species of Wyr used as mounts by the Lagoswyr. The Wyrkul possesses a much lower frame than a horse, with hard reptilian skin and angled limbs similar to that of a spider. Their head’s are oblong in an equine fashion, but with sharp teeth and lizard-like ears. The Wyrkul are able to reach speeds that far exceed traditional mounts, but can only do so in short bursts that, while useful on the battlefield, are less than ideal for long travel
Wyrmejh
WEER-mehj
/wirmɛʒ/
Nezlugz
Wyr: Wyr
Mejh: Mother
A large, serpentine variety of Wyr nearly one man in diameter and six to eight men in length. Acting as a brood mother for the Wyr’s spawning grounds, a single Wyrmejh protects each of the Galghad’s Wyr nests
Zakkhita
ZAK-it-TAH
/zəkkʰɪta/
Nezlugz
A city on the western coast of the Bay of Nuros
Zaluk
ZAH-luhk
/zalʌk/
Nezlugz
An Ukni arena champion turned house slave
Zech
ZEHK
/zɛx/
Nezlugz
A man
Plural: Zecha (/zɛxa/)
Zechor
ZEH-hohr
/zɛxor/
Nezlugz
Ze: [Self Referential]
Chor: Division
A military grouping of 12 soldiers
Zehuk
ZAY-hook
/zehʊk/
Nezlugz
An Ukni soldier stationed at the Thozogh Canal
Zojhin
ZOH-jeen
/zoʒin/
Nezlugz
A Nektan stationed at the Thozogh Canal
Zorahu
ZOH-RAH-hoo
/zorahu/
Nezlugz
Zo: South
A road running from Kacharanos to the Naruya river in Vyadalam
Zulg
ZOOLG
/zulg/
Nezlugz
A Ka’inur at Athoch’s Lochanar in Wunakros
Zunghur
zun-GOOR
/zʌngʰur/
Nezlugz
Zun: Corpse
Ghur: Dog
A small black dog with yellow eyes and pointed, outward-angled ears. The Zunghur are bred for heartiness in the unforgiving wastelands of the Uru, subsisting on nothing but carrion for the majority of their developmental stages. While the Zunghur are resistant to sickness, their diet and unsanitary behavior make them incredible disease vectors. Both their waste and their bites harbor fatal, infectious parasites. They are typically sent ahead of the main army to squeeze into fortified cities and spread plague to the congested population. However, the Zunghur are preyed on by Plaguebane dogs, who will sniff them out and hunt them, preferring them over even the rats they typically feed on.
Bay of Zur
ZOOR
/zur/
Nezlugz
An inlet on the western end of Falnir separating the Adranta from the Silipian Forest
Zuthruhk
ZOOTH-ruhk
/zʊθrʌhk/
Nezlugz
Zuth: Craft
Ruhk: Black
The system of magic used by the Dark God and his servants